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I 'beat the market' but I didn't leverage up or otherwise really demonstrate the courage of my convictions. So my returns were modest in the grand scheme. I was a HODLer more than anything. I was overly sensitive to getting wiped out. That said, I've seen so many people get wiped out I suspect I would have come out behind had I been willing to take bigger risks in crypto.
That is, if you're the type of person who will leverage their bets and accept more extreme risk/reward ratios, you're probably not the type to have sensible exit strategies. Or, you're the type to abandon those sensible exit strategies when you smell more profits, until you eventually overextend.
So I'd guess I'm just not 'built for' that type of behavior, although I think I'm better for it.
Because they're attached to a popular game, and the items can be used to show off status in the popular game. Not vice-versa, where people think that the item itself, rather than the social status, is the point. NFTs never quite got popular enough to confer actual social status outside the NFT sphere, and trying to export status from the NFT world to the real world works about as well as trying to export status from, say, an MMORPG to the real world.
It really came down to the attempt to shove NFT items in many, many places where they didn't really add much, and to 'force' people to get familiar with blockchain tech, which already had a shoddy reputation elsewhere.
I think the one cool use case for NFTs might have been to allow you, the player, to carry NFT cosmetics between games, which is to say you could have a unique outfit, or item, or vehicle, or whatever, and it is tied to your identity in an 'immutable' way, so you can import it to a new game and immediately have access to it, which is to say, add some 'permanence' to your digital property.
For example, I play racing games of various types, and I have a couple cars that I favor and I have some livery designs that I like to recreate in each new game. If I could get an NFT for the cars and liveries that allow me to import those cars from Forza Horizon to Need for Speed to Gran Turismo, and be assured that I would immediately have access to them in future games, I would be enticed to do so.
That would have required significant coordination between different game devs, which seems improbable.
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