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Friday Fun Thread for August 9, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Back in June, I flew to North America to see my partner (who lives on the other side of the world), and when I was there I had the opportunity to try out some Nintendo games on his Switch. My opinion was fairly lukewarm, and I came away with the impression that the high esteem in which many of their games are held seems to be driven primarily by legacy clout. Breath of the Wild was hands-down the Nintendo game that I enjoyed the most (I put a good few hours into exploring the world and experiencing the main story), and it's a game that has been hailed as a shining example of open-world done right and has been placed on many peoples' lists of best video games of all time. I thought it was good, but don't believe it's nearly good enough so as to warrant inclusion as one of my favourite video games.

The game is fun, and the fact that you can climb and scale basically everything in game and explore the world in a variety of different ways imparts a feeling of freedom that's quite addicting, an aspect in which the game excels - but in practice that all amounts to getting from A to B in a subtly different way. The game doesn't really justify its (extremely large) open world, and in order to progress the main story you're mostly going from one very clearly spelled-out quest marker to another. Now, these quest markers are necessary because of how sprawling the world is - the player would easily get lost without some form of guidance - but the game explicitly tells you where you are supposed to go, and doesn't really give you incentive to explore out of bounds. If you are making an open world game you need to capitalise on the open world part as a core aspect of the game.

Technically, you don't need to progress through the game using the path set out for you, and you can take it as fast or as slow as you want, you can even skip straight to Ganon after the tutorial. One of the most exhilarating parts in my playthrough was sneaking past a bevy of guardians on the way to Hyrule Castle, a place where I was certainly too underpowered and under-skilled to be at that point. From a game design standpoint, this was certainly meant to dissuade beginner players from trying to go straight for Hyrule Castle immediately and trying to skip past the main game's content, and it felt like I was exploring outside of the manicured, well-trodden path the game had laid for me. This felt great, and I did make it past all of the guardians, but eventually turned back since I was essentially forfeiting main game content by trying to cut straight to Hyrule Castle without much reason to try and do so.

Trying to explore for additional, optional content isn't particularly enticing either, since the world is kind of a content desert with large areas of dead air in between points of interest, and there are only so many shrines and Bokoblin outposts you can explore before the cost/benefit of exploration starts looking very unfavourable. As a result, I never really felt the urge to explore outside of the bounds of the game, and was pretty much always shoehorned into doing everything the game set out for me. It's effectively an open world game that doesn't actually really make use of its (all too large) open world.

To be fair to BoTW, this criticism can also be levelled against most open-world games - the idea of an open world is generally much more enticing than how it actually plays in practice. So far, the only game I've seen do it right is A Short Hike, which succeeds primarily because of the fact that it has a fairly small, condensed "open world" packed full of content relative to its size and an extremely simple objective which you can easily complete and that doesn't require a huge amount of trekking through empty terrain. Once you start trying to expand the game's scope, when you're trying to make a 10-15 hour game with a coherent throughline set in a large, sprawling open world, making your way through the world starts to feel very tiring, and content deserts are all but guaranteed unless you want development time to inflate hugely.

It should be noted that I am someone who does value plot fairly heavily in games, something that's generally not a focus of Nintendo's. BoTW appealed to me more than, say, any mainline Mario game because of its relatively consistent worldbuilding and the fact that it had a story that wasn't an extremely marginal part of the game. The seamless incorporation of compelling narratives into a game format is an important part of the medium for me. But even excluding the general weakness and inoffensiveness of Nintendo's stories and worlds, and just focusing on gameplay, their games have some issues that I find quite difficult to brush past, and I don't agree with how highly their games are generally ranked.

Change my mind.

Nintendo is overrated in the way Disney is overrated — brand power and nostalgia do a lot to sell and market their games. That said, look at the AAA gaming scene over the last 5 and what developers are left that haven't devolved into slop mills pushing out incomplete, buggy, soulless games? Nintendo, From Soft, maybe CD Projekt depending on how charitable you want to be towards Cyberpunk. Nintendo holding onto their reputation for this long speaks to something beyond nostalgia.

I share a lot of your criticisms of Breath of the Wild though. They spent so much time on the (admittedly amazing) world design and physics engine that dungeons, loot, enemy variety are all undercooked. Something I've noticed about it is that the non-gamers I know absolutely adore the game. They love the freedom and playing around with the cool physics system to see what you can do. More traditional gamers I know get tired of the copy-paste content after trying to play the game like a traditional Zelda and wind up much more negative on the game.

I might just be a fan, but I don't think Nintendo is particularly overrated. To me, they really are the best at what they do.

There's really no other company that consistently makes games that "feel" as good to play. Maneuvering the character in Mario, Zelda, Pikmin, and Splatoon feels responsive, smooth, and intuitive in a way I haven't seen from any other game maker. They're also really great at making games that simultaneously have a low skill floor and a high skill ceiling.

God of War, The Witcher 3, and Horizon Zero Dawn are some of the biggest Sony titles, but to me the character movements feel sluggish, jerky, and unintuitive. They can have beautiful worlds and good stories, but I don't really enjoy existing there nearly as much.

God of War, The Witcher 3, and Horizon Zero Dawn are some of the biggest Sony titles, but to me the character movements feel sluggish, jerky, and unintuitive. They can have beautiful worlds and good stories, but I don't really enjoy existing there nearly as much.

Have you tried From Software games? I can' think of any studio that that makes third person melee feel as good as they do.

I played around with Dark Souls a bit, but I didn't get far enough to really judge. I usually only play video games when I'm mentally drained so I never stuck with it long enough to "git gud". Elden Ring is at the top of my list for the next time I have an extended gap from working.