site banner

Friday Fun Thread for October 25, 2024

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

4
Jump in the discussion.

No email address required.

Factorio 2.0 and Space Age dropped on Monday. A new batch of puzzles & logistics to solve & optimize are here. Since I discovered the game back in 2016ish, it's good to see new challenges outside the mod scene.

So far, I've put in enough time to launch a rocket (formerly endgame research, now mid-game) and research bot logistics.

I'll need to make notes of an actual bare-bones build for the new space station mechanics. Other people who can put in more time than I have are already handling exploring other planets. I'll get to that in due time.

Please no strategy spoilers. I haven't had a chance to get it wrong in a while - going from "suboptimal" to "good enough" to "pretty sharp" is going to be the most fulfilling piece of the game.

How is it for bugs (not the biters)? The early access guys were finding big ones the week before release.

I don't have nearly enough time to play right now, maybe this winter. Am listening to Nefrums try to speed run it right now: 5.5hrs in and he's finally on a new planet with everything exploding and his Nauvis(?) base being overrun by biters.
(Checked back: 13 hours and he's flailing around getting ready for the end)

I'm actually almost more interested in how they added all these new features without a massive performance hit. How do you optimize thousands of items on belts all decaying at different rates?