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Culture War Roundup for the week of October 17, 2022

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In my experience, in League of Legends, no game is ever 100% lost until the nexus is destroyed. The enemy team can always throw the game and make dumb ass mistakes. Even more so in recent seasons with come back bounties. You even occasionally see it in professional play, where mistakes are relatively rare compared to low elo play, where mistakes are constant. So ever choosing to aim to make teammates upset instead of trying to win is irrational, assuming your goal is trying to win. If your goal by punishing your teammates is to make them behave better in the future, I think that's also irrational, because if someone's at the point where they're punishing you, punishing them back isn't going to start making them decide to go back to trying to win.

The only thing it makes sense for is saving time instead of trying to maximize victory/loss ratio. If you only have 1 hour of play, and a game can take a maximum of 40 minutes, better to surrender your first game at 20 minutes if you think there's a 90% chance you'll lose, so at least you can get another game in.