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Friday Fun Thread for October 21, 2022

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I considered trying other systems, but my tabletop friends have all played a lot of 5e. It came down to teaching 8+ people how to play a brand new system vs adding (a lot of) homebrew to a system we were all already familiar with. I went with the latter option. Maybe if I was running for 3 dedicated players it'd be different, but this campaign is designed for players to be able to jump in and out. Onboarding each new player with a new system was... not appealing.

5e has many issues, but ease of use and range of adoption make it hard to pass up.