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Small-Scale Question Sunday for November 6, 2022

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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I was thinking about edutainment from when I was a kid. We had Treasure Mountain to help learn words, JumpStart for a whole bunch of interesting stuff each year, and so on. From age 5-12 it felt like there was a massive array of edutainment products, which disappeared as I hit high school. I remember trying to convince my teacher at age 9 that Escape Velocity was educational as it taught you to buy low and sell high.

So as a teenager, nothing. Makes sense - teenagers are less pliable and enjoy this stuff less and want to go off and do their own thing.

But I am genuinely surprised edutainment never really took off, or doesn't seem to have surpassed its 90s-early 00s peak. I would've assumed there was a lot of demand for this sort of product for adults, but instead we just reverted to video games sans education.

Am I wrong about this? Are there a bunch of super popular products I'm just not aware of? Or if not, why did it never take off? Entertaining yourself while learning is a big market, but maybe it's not entertaining enough so unless you're choosing it for someone else (like a child) you don't? I'm not sure, but feel free to chime in with thoughts or the like.

There's a whole bunch of edutainment on YouTube. Cooking shows, history shows, DIY shows, general knowledge shows. I haven't seen any edutainment fiction, though.