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Friday Fun Thread for March 14, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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That's called coyote time, and it's a pretty commonplace feature of most platformers these days, not just in one or two games. Judging from the trend, It seems to be the case that consumers prefer the feeling of that timing much better than strict one-pixel-past -the-ledge and you're dead timing.

Its fuzzy in that there is a gap between what is shown to you and what the inputs will do, but it does not have to be fuzzy in the sense that the game will likely still have a strict threshold it adheres for what is 'too late'.

I suspect the reason that almost all games do this now is that it is much more fun to play them. Donkey Kng Country on SNES, for example, had being able to jump out of a mid-air roll as an almost explicit mechanic. It's similar to how the physics of changing Mario's momentum midair never made any sense - but guees what, Mario is much more fun to control than games with no influence over midair movement.

I was a aware of the technical fix (even Doom Eternal does it, and speedrunners combined it with the weapon wheel to turn that physics nudge into an abusable catapult), but I had never seen it called "coyote time" before. That name is perfect.