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Culture War Roundup for the week of May 5, 2025

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You know, this got me thinking about how long the tails of games are now. Like, I adored my father, and when I started playing Nintendo games, he would show off how good he was as Donkey Kong, which was apparently his goto arcade game once upon a time. Blew me away that he could "beat" it on the Nintendo, which if memory serves, and it may not, was completing all 4 screens at least once? I donno. But I had little incentive to play Donkey Kong myself, nor was I amazed at his Donkey Kong "lore", I was just impressed my dad could play an old game, but I preferred the newer ones like Super Mario Brothers 3.

Compared with the 15(?) year legacy of Minecraft, yeah, kids are still going fucknuts over the same game it's feasible that their parents went fucknuts over a decade prior. There are titles so evergreen, they've become a multi-generational institution not unlike reading the same books to your kid that were read to you. The only thing slowing it down is parents' awareness of the dangers of screen time for young children.

Yeah, that era changed gaming in a big way. Modding, free content updates, games so dominant in their space that multiplayer was permanent, all happened in just a few short years. League came out in 2009, Minecraft in 2010, Skyrim in 2011. Okay, fine, CS is older, and so is WoW, but both of those released paid expansions or new games periodically, so they don't quite fit the same. But the iPhone came out in 2007, so right in that same period when smartphones hit critical mass was when the first microtransaction-based games came out. FarmVille in 2009, Clash of Clans in 2012, Candy Crush Saga in 2012. So that 2009-2012ish period had an unusually massive impact.