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Notes -
Timmy: all fluff, love of the setting. This dragon cards is cool because it's a big dragon that breathes lightning. They are fantasizing about the setting of the game, not the game itself, and as a consequence are usually not very good at the game itself. They want to daydream.
Johnny: Balance of fluff and crunch, and love of the game. This dragon is cool because it enables an infinite loop using these three other cards. They are fantasizing about the game, about the mechanics and their interactions. They want to play.
Spike: All Crunch, with the goal of winning at any cost. This dragon is cool because it gives me an extra win every ten games. They are fantasizing about winning, the crunch is interesting to them only as it helps increase their win percentage, and the fluff is irrelevant. They want to win.
The distinction I've seen more often was more like:
Timmy: this card is cool because it's a big, often expensive, flashy effect (7/7 angel)
Johnny: this card is cool because it can synergize with 5 other cards in an obscure way (that one wizard with "if you would lose from having no cards to draw, you win")
Spike: this card is cool because it's a plus tempo drop that raises my win percentage (that one meta 3/3 flying vehicle thopter)
The appreciation for fluff was offloaded to one of the secondary classifications (Vorthos? Or was that the one who cared about card artwork?)
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