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I'm interested, tell me more.
Not the person you asked, but I might be able to give an armchair perspective while you wait, because it's a question that interests me a lot.
In the real world, there is no minimap, there is no shared vision, and the terrain is orders of magnitude more complex than most games or even sims portray. You do not necessarily have a perfect or even particularly good idea of where you are, your idea of where your allies are and their idea of where you are is even worse, and the enemy's position is a complete unknown.
This would already be a pretty serious problem, but it is made much worse by the fact that real-world weapons have absurd effective range, penetration and killing power. This reality is greatly magnified for crew-served and mounted weapons, which are fantastic for inflicting what is known as a "mass-casualty event", a situation where multiple people go from effective combatants to dead or dying more or less instantly.
The combination of these two realities mean that it is extremely important to hide basically all the time. Hiding tends to degrade your situational awareness even more, and it's easy to end up with a worm's-eye-view of the world where you are effectively blind in all but a few very narrow sightlines.
Obviously that won't work for any sort of offensive, so you have to leave cover and move. But leaving cover means exposing yourself to an exponentially-increasing number of attack vectors. So you need to do this very, very slowly and very, very carefully, preferably in tight coordination with lots and lots of allies doing the same thing. But again, you probably have poor knowledge of each other's positions, so you need to be even more slow and careful, covering each other as you methodically work your way from cover to cover, clearing or maintaining watch on all the highest-value attack vectors. And often the way you discover the enemy's location is when some of you accidentally walk into a prepared ambush from cover, possibly by a heavy weapon.
The charge of the winged hussars, it ain't. it's more like four-dimensional minesweeper, plus the clearing numbers can lie, and you have to coordinate moves with five people, each of who has a different grid orientation. As @netstack mentioned, there's some games that actually try to simulate this sort of thing, but they tend to be very niche because very, very few gamers are actually interested in that particular flavor of masochism. You can get a small taste of it playing ARMA, that's probably one of the more accessible versions; even playing some of their goofy scenarios versus bots, it's easy to find yourself scrunched up against the back wall of some structure, panicking because you have no idea where the enemy is and you're pretty sure if you break cover you'll never see where the bullet came from. And that's baby's first easy mode, hide and seek against dumb bots carrying small arms.
The Russo-Ukrainian war paints an even bleaker picture. There's a visible range drone monitoring you during the day. There's an IR drone monitoring you during the night. If they notice your dugout, bomber drones will come and drop ordnance on you. You live like a crepuscular mammal in the Mesozoic, leaving your hole during the short twilight hours to empty your chamber pot and pick up the supplies a friendly drone has airdropped for you. This is also when most human-powered attacks happen.
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Thank you. That sounds terrifying.
I think I got the tiniest taste once playing laser tag with my coworkers once. Two of the dozen or so guys were ex military and they were just wiping the floor with everyone. They weren't spec ops or anything, just low ranking army enlisted, but they clearly knew how to move between cover, how to wait patiently for their opponents to move, and how to understand their and their opponents' line of sight. I got tagged a bunch, it was eye opening.
Given the above, it's interesting to me that there are some people who are exhilarated by the experience. I guess some just have a knack for it and are thrill seekers. Definitely not for me.
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