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Notes -
I played 16 recently based on enjoying the demo a ton, especially the real-time combat. Unfortunately, the full game didn't add a whole lot of depth to the combat, and the story ended up being a major disappointment, going a very well-trodden boring route after the demo appeared to set things up for a really intriguing medieval politics kind of plot. Really sad that what could've been a very bold step into a new direction for the franchise ended up being so half-assed.
I never finished 13, but I still think it has the best combat system out of any FF game I've played, including 7 Remake. Almost as a rule, I have a great distaste for turn-based combat systems, but I found the whole Paradigm Shift system of changing party members' roles in real-time during a battle and spending 90% of the time doing tiny damage to stagger the enemy so that you can deplete 90% of their HP in that 10% stagger window to be highly engaging. A shame about the storytelling, worldbuilding, and hyperlinear levels for the first 20 hours of the game.
I'll always have a soft spot for 8 for being the 1st JRPG I played and blowing me away with its huge explorable world and cinematic cutscenes. Even if the Junction system turned out to be pretty bad, and the story went off the rails near the end. The space base scene and Laguna's love story will always tug my heart strings.
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