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Notes -
I don't know, I only ever played Ark on the official servers. The game .. may feel fun for ~800 hours if you play by yourself in the PvE mode but it's about 1/20th of the entire game experience. PvE itself can be challenging and fun, especially on Aberration, but the real experience is vastly more 'rewarding'. The issues is, permanently running servers reward no-lifers, so even those who could dedicate 4 hrs of it each night, as much as people used to watch TV, would be unable to compete with students, unemployed, part-time employed people who love the game..
The whole reason why it seems more fun is because people are smart, and you really find out what you're made of when there's no reload or do-overs.
Ofc, with Ark, the big issue is, that devs can't program and can't create good rules.
That's because they wanted to reward players and the level scaling is absurd. A tame high lvl direwolf with a dozen lvls into HP is going to have about the same HP as an alpha carno. If in the game high level tamed animals weren't absurdly stronger than wild ones, navigating the map could be an actual challenge. People wouldn't like that at all!
Ironically, you picked a pretty bad example because direwolves are notoriously 'squishy' due to having no saddle damage reduction. They're a niche animal with limited uses, mostly bred as pets. You want a high level direbear with a decent saddle, but ideally a high level t-rex. That's going to eat everything except a giga or titanosaur. (as to fighting those, the only safe way is trapping them and using weapons or dinos that do % damage, like another giga or allosaurus)
Anyway the meta to understand is relatively easy and in any case, there's always the wiki.
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