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Friday Fun Thread for December 9, 2022

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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You have played and finished Jagged Alliance 2 1.13 "Wildfire"* right ? That's a .. solid improvement on the original JA 2. Much tougher, tons more guns, much better maps. (strategic layer is almost the same, but all the maps were made more interesting. some new mechanics).

*it's a combination of 1.13 with the 'Wildfire' mod maps. It was a bit of a pain to install back in the day, but it's probably still possible to get all the mods needed.


IMO, you'll have to make it yourself, I think. All the JA remakes were not good by shit tier studios.

Almost bought some of the 3d Russian ones, but upon closer review the magic was probably gone.

I've an idea for what I think would be a worthy successor. Have much of the game outline, mechanics / skeleton of a story for in my head.

It'd be use the assets of the isometric RPG game Underrail:Infusion. That's sequel to Underrail, which is an excellent isometric indie RPG. A fix for the cravings us old guys have for 1990s style games.

Not exactly Fallout - more combat oriented, of course it being indie, the graphics are unimpressive, but the game is just good.

So the idea is try to talk the dev into either letting someone make, or perhaps eventually making a tactical game like Jagged Alliance with assets that they're making for an isometric RPG set in the same 'universe'.

I feel like the two games wouldn't have be that much in competition with one another.

It's a very long shot, but I feel like writing up a proposal and lobbying it at him and seeing what he says is worth it.

There'd not be that much actual programming involved, as most of the logic would be the same in both games, so shouldn't be too difficult to develop. Merely make a shitton of maps, some interface changes, write all the dialogue and scripts. Just. Heh.

If I were remaking a game it'd be Star Legions, a sort of proto RTS where you play the explicit bad guy (a rip off of Klingons dialed up to 11). You're the invasion commander overseeing a series of Invasions of peaceful planets for glory and wealth.

I mean, if you're invading peaceful planets you are a bad guy. Doesn't have to be explicit or painted green.

There's really no point to planetary invasions whatsoever. Pure sadism, really.