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Friday Fun Thread for July 25, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I'm playing Elden Ring for the first time. It's fun and gripping.

I picked the noob friendly Vagabond class. I've upgraded the hp flask quantity twice and got my steed and killed three dungeon bosses. I've put some points into dex, str, end.

Can I get some spoiler free advice? :)

Should you focus on only one type of combat, or can you create a mixed build with success? It would be nice to have a good ranged damage option but I also want to kick butts with badass melee weapons.

Stats fall into two categories: generalist stats that can help most characters, and build-specific stats. Literally any build can benefit from more health and stamina, but faith is effectively a wasted point if you never use it.

This adds up because of how level rune requirements increase. You generally want to invest as little as possible in more offensively/build-oriented stats (strength, dex, int, faith, luck) that you are not using. The ones you do use are among the highest priorities. Each stat has their own benefits and shortcomings - probably pretty self-explanatory. The way I generally build my characters in these games is they pick one or two of these offensive stats to specialize in. You can go up to 3 comfortably in Elden Ring (eg a strength + dex + faith build). Some combinations (i.e. the worthwhile ones) have unique benefits (like int+faith spells), but spreading your offensive stats out is a choice between versatility and high performance. Simple answer: allocate levels based on whichever gives you the stat requirements you need to use a weapon you like, then level as needed to make that weapon's damage go up the most. If you get a very high offensive stat level, focus on the weapon's scaling damage over base damage if seeking new weapons.

My general suggestion is that vigor is your first priority, followed by your favored offensive stats. Add to the rest of the generalist stats as you need them, but try to only do so when you actually need to (eg "I think being able to attack more would help more than extra damage therefore more stamina") Note that most stats softcap around 40 or so (varies) which means diminishing returns, which makes other stats take priority.

Tips: Weapon upgrades are far more important than character level, though both are important. Be sure not to infuse your weapon with a modifier that reduces damage output.

Also, it you press start, you can choose items to quick select on the right side of the screen. Definitely put the horse on one of those slots.