Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 69
- 1
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule
Jump in the discussion.
No email address required.
Notes -
I stood @ToaKraka up the other week on Victoria 3 mods.
While I don't have as many as him, this is what I've been playing with:
Thus, I changed AI weights so they never pick them, and I never pick them.
I did notice that my assimilation did increase dramatically for a while when I had a +25% assimilation buff, so I will test that out eventually (more on this later).
infamy calculation is fucking stupid as it's based off population and not GDP (african states are so expensive it's so stupid). It also scales incredibly poorly in late game. My attempts to rebalance thus far have gone poorly, I can get it to a good place in early game or a good place in late game, but there isn't a good unified set of defines for both I've found yet. I think I could probably add more infamy reduction to later game tech, but my willingness to spend my free time balancing a paradox game for free was low.
clicking "build power plant" a million times makes me want to kill myself. I modded power plants to have 4x output and 4x input. This makes them somewhat overpowered, I don't care, I now click 4x less.
I increased the amount devastation recovers per state. The war goal system is AWFUL which causes AIs to get locked into wars no one can end for a while, which means if one is occupied that whole time it gets inadvertently genocided (population loss has 0 effect on war exhaustion, lmao, and it wouldn't matter if it did, LMAO). Making devastation recover faster mildly helps with this. I think they just fixed this somewhat in 1.9.8, but frankly the AI needs all the buffs it can get in this game.
I changed the law enactment time from 180 days to 50 days. I think this may make the game easier? Although now movements/revolutions are still mad after the law they hate is passed, so I think it's okay. The law passing mechanism is fucking atrocious, and could easily waste YEARS of times bouncing around with "+10%"..."-10%"... etc. This makes it snappy. The challenge of passing a law is maneuvering your political structure into place so it's passable at all. Once you can pass it, it's just a matter of how many de-buffs you take along the way. I'd prefer to pay the cost and move on, not watch a random number generator slowly tick.
Side note, but the paradox communities' acceptance of "save scumming" as an acceptable part of the game, but console commands as "cheating" absolutely sends me. It's literally the same thing, except one is a horrible use of your time. I once (only once) spent 30-45 minutes micro-ing and reloading to pass a very low % law. It was probably the worst use of 30-45 minutes of my free time. I don't understand why people do this in a single player game.
Something I would like to do, is get better at event modding. I want to set up some AI only global events that would trigger in ~early mid game to kick the AI all off traditionalism/serfdom as those laws are crippling and AI sucks at government management.
I also am considering setting up a global event for like +50% assimilation as that seemed to be much more effective than my define tweaks.
I also would like to make a mod that gives the AI +10 goods production of every good in their capital. I think it'll help them bootstrap supply/demand cycles for new goods. I'm not sure how they're doing at electricity production, etc
Finally, I don't know if I can, but I really want to 1) make the AI better at upgrading units as it current SUCKS at doing this and 2) make the AI stop making 30 individual armies, as that provides 0 tactical benefits to the AI, and makes the game noticeably laggier.
EDIT: ONE MORE
migration in this game is in an AWFUL state right now. If you get a Chinese or Indian country in your market, they flood your country at absurd rates (although I do plan to do an India run where I take Canada/Australia and fill em up, for historical accuracy purposes lol).
And mass migrations are basically "human only" because you GDP/capita and SoL maxxxxx and then absorb like 80% of the mass migrations regardless of you're Brazil or Vietnam, which is so fucking stupid.
I need to figure out how to give the new world a massive buff to mass migration attraction.
Depths of stupidity on brand for Paradox paypigs. Console permits you to tailor the experience to your liking, resolve balance issues, and save AI from itself mechanically, tactically and strategically. Imagine not using it.
Also, for anyone considering Vic 3
The game has improved significantly with 1.9, but still has some glaring issues. I think by 1.11 it'll be an un-ironically good game.
I recommend buying vanilla on sale, as access to Steam workshop is MANDATORY (seriously, mods make this game so much better). It's incredibly easy to CreamAPI the DLC for free once you own the base game.
You can also make do with manual mod management on non-steam game installation, just need that workshop/forums access. Good enough if it's just one or two big mods you want to run, a bit of a pain otherwise, of course.
But looking into it now, apparently CreamAPI account risk is negligible. Huh.
I have like 40 steam mods (happy to share list if anyone cares) so vic3 was an easy $50. I've also never paid for a Paradox game and put an ungodly amount of hours into Eu4/Vic2/Stellaris (less for this one) so it felt fair lol. Still never paying for DLC tho.
I do worry about this, it seems like it would be easy for Steam to book and aligned with their incentives to do it (they profit from DLC being sold) but they don't seem to care and I love farming free DLC so it's a risk I'll take.
Plus my stream library is pretty small, I'd have made a burner if I paid for more games.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link