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the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
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Notes -
Games.
Almost finished Blood West. Shooter with soulslike characteristics, with decently sized map open to exploration per chapter, emphasis on stealth and looting, very retro feel. The setting is cool and well executed - wild west under a curse, roamed near exclusively by various monstrosities. Narration is minimal but compelling (intro features a native american blaming the white man for the curse, but that angle never comes up again), voice acting surprisingly nice. Quests amount to pointing you in the general direction of the next thing to find, but any order works, so you can explore freely.
The oppressive atmosphere is a highlight, both aesthetics and gameplay. Enemies are fast and hit damn hard, combat is bursty - you either get those headshots in (supposedly 5x damage, but not stated in-game afaik; feels like 5x) as you methodically clear an area, or you're in a desperate fight for survival. Highly satisfying gunplay, great feedback on the shotguns. A lot of weapons/consumables to pick up, inventory tetris abound unless you can resist the temptation to hoard.
Only minor complaints. Could use some "elite" enemies scattered around. Some balance issues. Too few artifact slots to permit more elaborate builds, and one slot is all but reserved for the pocket watch that stops time when you open inventory.
Random hallucinated connection: the "barn + house + tiny field + ghouls + nothing around" locations could well be lifted directly from Western Plaguelands.
Highly recommended. Put the first points into +experience perk. You can toss rocks on X, took me half the game to realize.
If you're a Gundam fan, you should be playing Gundam Battle Operation 2!!! In what other game can you play an RGC-80 GM Cannon (1 2) and have an ultra-fun battle against an RX-78-1 Prototype Gundam (1 2) in the middle of an abandoned city? Or beat down an MSN-02 Zeong (1 2) with an AMX-011P Zaku III Psycommu Type (1 2) as you dodge and weave between asteroids?
Example pulse-pounding gameplay:
Low-power: Maria Shield Co. GM II on ground, Psycommu System Zaku in space, Dozle Zabi's Zaku II in space
Mid-power: Zaku III on ground, Perfect Gundam on ground, Engage Gundam Incom Type in space
High-power: Crossbone Gundam X-1 Kai on ground, Gundam F91 on ground, Gundam Tristan Failnaught in space
The game can be played FOR FREE on PC (try to play during hours when the playercount is high), PS4, and PS5. Some MSes are available only through a gacha system, but the game definitely isn't pay-to-win, and even the gacha-only suits can be purchased with non-premium currency after a few months.
In-game power levels range from 100 (e. g., level 1 GM) to 750 (level 4 Zeta Gundam or level 1 Gundam F91) in theory, but in practice matches don't go lower than 250 or 300. Personally, I'm not a big fan of high-power battles and space battles, and stick to ground battles in approximately the 400–550 range, with occasional forays into 250–350 and 600 if no other matches are available. My most-used MSes are Guncannon Heavy Type D, Jegan Heavy Equipment Type, Dom Cannon Multi-Gun Type, and Galluss-K. (Yes, I love shoulder cannons, how could you tell?)
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