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Friday Fun Thread for September 12, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Is Minecraft survival mode an immersive sim, then? High degree of systems-oriented internal consistency? There's nothing but systems there. Immersing the player in this simulated world by having them control a specific individual therein? Absolutely.

As they have explicit win-states, I consider immersive sims a genre of video games, whereas sandboxes like Minecraft are more akin to software toys, per Will Wright's distinction.

I'd also dispute whether a game whose environment is wholly procedurally generated can be classed as an immersive sim, as the genre typically involves the simulation of a specific space rather than the simulation of a kind of space. System Shock 2 takes place on the Von Braun and the Rickenbacker, not on a generic spaceship whose constituent spaces can be arranged in any arbitrary order.

I would argue that No Man's Sky is an immersive sim (if not a very realistic one) and not a software toy, and conversely that Star Citizen is a software toy (no end game and progression exists almost entirely on player-defined axis) and an immersive sim (it has a defined world with specific spaces where they player exists entirely within a single avatar facing a systems-coherent simulation, makes you feel paranoid that you're missing out on lore/material if you don't search every corner).

I'm honestly not sure where I'd put Space Engineers there.

Yeah, but even at that point (and definitely since 2016) the win state has been just another toy to play with. The area with the end boss is literally called "The End", but after the final victory text the game doesn't actually end, or even restart from scratch in a "New Game +" sort of mode; all persistent world and character changes remain. As of 2016, "winning" spawns a portal that makes it easier to reach new areas that are practically inaccessible otherwise, with monsters and treasures that don't exist elsewhere in the game. To make it easier to reach more of those new areas it's recommended that you re-summon the end boss and defeat it again to spawn more portals; wiki says you can get up to 20 of them.

At least in vanilla, you're usually better served by exploring the outer islands directly instead of refighting the dragon -- a lot of the intent for multiple summonings is to handle multiplayer servers. That said, yeah, there's a lot of players that literally never do it, and another number that consider it where the game starts (since Elytra and Shulker boxes, both post-Ender Dragon, are incredibly useful for creative builders).

Modded can change that pretty aggressively, and it's common to lock 'end-game' or specialized crafting material specifically around the End Dragon's death (either as a direct drop, like old Tinker's Construct end dragon scales, or indirectly like Quark's Biotite). But then again modded will also have other end states, some just checkboxes (GTNH's final Stargate is literally useless by the time you can make it), and some more serious (completing Blightfall's last quest involves purifying the entire pregen map; you can still explore, but it's an entirely different style of play from what you were doing before).

Can this win state be reached from survival mode?

Yes, and it rolls the credits and everything.

Yes.

The player can "beat the game" in Survival mode by defeating the ender dragon in the End.