site banner

Friday Fun Thread for September 19, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

2
Jump in the discussion.

No email address required.

Of course I am using KB&M controls, do I look like a console peasant?

Inventory management is a pain, worse that Skyrim without SkyUI: there's a perfectly fine character screen for managing your materia, but no, there's a separate screen for this and you can't just drag it into a free slot.

The confirm button in dialogue and combat is "move right", not "interact", so if you want to switch your target, you have to cancel the skill, select it and select the skill again.

You can have six active skills per character, but you have to split them into three banks.

If FF/RPGM Attack/Skill/Item arrows/confirm/cancel menu is bad because you want the player to keep one hand on the mouse for free aim and jump counters, why not use a radial menu that can be controlled from the mouse alone?

Wtf. Get a controller. You don't play third person games with kbm.

I hate controllers. I tried to play Hades with a controller and realized that I couldn't. With KB&M I can dash and attack without adjusting my fingers instead of having to move my thumb between A and X every 250 milliseconds.

I also can't adapt to controlling the camera with a thumbstick. I find FPS-style (forward is up) unintuitive, but flight sim style (forward is down) is even worse, as both regular and inverted X-axis feel wrong to me.

I hate controllers.

I also can't adapt to controlling the camera with a thumbstick.

I picked up this habit back when you had to enable mouselook in Quake console.

Very interesting.

I see that Quake was released in 1996. Personally, I was first introduced to keyboard/mouse-controlled action-focused video games by Claw maybe around year 2003, and quickly adapted to gamepads when my father bought a GameCube with Bush II's 2008 stimulus check. But I guess different people have different preferences.

I bought my first gamepad a couple years ago to play BotW and hated it. My son uses it to play Dead Cells now, so it doesn't feel like wasted money.

Input Deviceus 20:3-5:

Thou shalt have no other Input Devices before me.


Thou shalt not make unto thee any gamepad schema, or any input of any thing that is in joystick above, or that is in d-pad beneath, or that is in the console under the telly.
Thou shalt not bow down thyself to developer's recommendations, nor serve them, for I the Keyboard thy Input am a jealous Input, visiting the iniquity of the peasants upon the controllers of the third and fourth and fifth and sixth and seventh and eighth console generation of them that hate me.

And lo, PCsus spoke, and asked:

Didst thou play Dark Souls with KB/M? If so, hatest thou thyself? Let him who is without joystick sin among you cast the first controller down. Also play Persona.

Okay, silliness aside.

The confirm button in dialogue and combat is "move right", not "interact", so if you want to switch your target, you have to cancel the skill, select it and select the skill again.

No it isn't? I've got it pulled up right now, confirm is F, QTE is space, and you can switch targets with A and D while you have a skill selected.

You can have six active skills per character, but you have to split them into three banks.

Not really new to me since I'm familiar with skill management from Persona and Clair Obscur's skills have more stuff going on, so it makes sense to me to break your skill view into pages for easier reading.

If FF/RPGM Attack/Skill/Item arrows/confirm/cancel menu is bad because you want the player to keep one hand on the mouse for free aim and jump counters, why not use a radial menu that can be controlled from the mouse alone?

I haven't hadn't used the KB/M controls until a minute ago but this sounds reasonable to me. That said, I don't know what the deal is with your confirm button issue but it's not part of the default KB/M controls. What keyboard layout do you use?

While I've got you, how do you feel about the diagonal party interface?

Pics related.

No it isn't? I've got it pulled up right now, confirm is F, QTE is space, and you can switch targets with A and D while you have a skill selected.

Yes it is. I play with ESDF, and there's no key binding that maps confirm to F that I can rebind.

Why hast thou strayed from WASD orthodoxy?

Because I picked up this habit back when you had to enable mouselook in Quake console and WASD wasn't a standard it has become.

I dunno, it feels like shifting your hand 1 key column to the left would feel better than coping with the nightmare of a control scheme you currently ended up with. When I played Dota 2, I used SZXC to move the camera rather than my usual WASD, and Clair Obscur is not so demanding on the precise execution of movement.