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Friday Fun Thread for September 26, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Video games thread:

Back to Silksong after a few weeks break. A difficulty tweak mod made the game much more enjoyable for me. If you're in a similar boat to me — if you enjoyed HK1 but thought the Radiance ending challenges were too much, enjoyed the difficulty of early FromSoft games but thought they crossed a line around Sekiro/Elden Ring — I recommend the following changes to the config file, as the defaults trivialize the game a bit too much: 2x -> 1.5x Player damage, 2x -> 1.6x rosaries, disable Tool regen. On the other hand, consider changing the health regen to every 1 second; it only starts after you're 12 seconds damage free, so it won't make the boss gameplay much easier, but will make runbacks less tedious.

On my first post I complained that there's not enough exploration in Silksong. I'm glad to say the situation improves a lot once you read the Citadel at the top of the map. It acts as a massive hub area disconnected from the main fast travel network, with many hidden areas you can discover and tackle in different orders, lots of unlockable shortcuts, etc.

I can now recommend the game with a few reservations.

Interesting tactical puzzle game: Tactical Nexus

If Into the Breach can be considered a degenerate version of X-Com, then Tactical Nexus can be considered a degenerate version of Into the Breach. But "degenerate" in this context is not necessarily pejorative.

The goal is to beat towers full of static enemies. As enemies are defeated, the player obtains experience, attack, defense, health, and keys. Multiplicative upgrades to experience and health are rare and valuable. When the player character levels up, he can upgrade his attack or defense, or he can get keys. The player must strategize regarding the order in which the enemies should be defeated and the items should be obtained. Depending on how well the player does in beating a tower, he can unlock medals that can be used to make other towers easier.

The first two of the game's eight "chapters" are provided for free. The developer claims that the full game can satisfy a player for ten thousand hours, and that even the free parts are good for one thousand hours.