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Notes -
I mean, I played the first game in the series for over 10 years.
When I say that the Second has improved on the first in almost every conceivable way, I want to establish that it had a high bar to clear.
Generally you can tell from the game settings at the outset. The Size of the map is the primary determinant as to how quickly you'll come into contact with the opponent, and whether there's even enough resources to build an economy or if you just hop straight to fighting.
And you can set the game speed higher for ship movement, tech research, and resource accumulation to ensure things end quickly, or lower those speeds to stretch the game out and force a more strategic match.
The largest maps start to feel like playing Stellaris but with just the space battles and economics and less of the tiddly empire management.
And there is a contingent of players who seem to not really want to play competitively at all but instead just set up the largest fleet battles possible then just sit back and watch them play out.
As mentioned there's a steepish learning curve for the tech tree alone, knowing what to research and when is a critical factor and the game will NOT hold your hand to show you which path is ideal.
So it is a bit much to ask of someone who isn't familiar with it to start playing with you right off rip.
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