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Notes -
They've kind of amped up the variety of everything. More ship types, more planet types (also, the planets can have orbits and shifting phase lanes now!), more potential 'paths' you can take when optimizing fleet capabilities and strategic approaches.
The latest DLC added a completely new ship type that is basically a "SuperCapital" that is more affordable than a Titan so it can come online a little earlier.
The TEC Primacy version is interesting in that its modular and you can choose its weapon loadout specifically. So its still kind of 'hero-ish' but you can directly adapt it to the situation at hand as you go.
I've also played games against friends where they sort of eschew capital ships altogether and just build tons of a particular type of unit and that can work if you're not prepared for the sheer number of ships they bring to bear. Although I doubt that's the most efficient use of fleet supply.
The downside is that Capital Ships have items that can be added to kit them out for more specific purposes, and these items have to be researched then individually added to each ship... and replaced if they're expendable. And there's no 'templates' for automatically adding the same loadout to a new ship. So it adds to the Tech tree clutter and requires extra attention to a detail that probably could be automated.
Makes you not want to lose capital ships even if the situation might call for it.
So there's no way to set just general "strategic stance" to automate much of the management of the empire and fleet production. But it is more viable to manage your economy and planet and ship production from the general empire management screen, and only get involved with your fleet's actions in the most pivotal battles.
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