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Friday Fun Thread for November 7, 2025

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I was taking a look at Hogwarts Legacy, watching someone play it with just the game audio, and something came to mind that many games may be guilty of:

They don't create a world that lives as and for itself, so to speak. There are many ways to fail at that. One thing may be really obvious level scaling where the entire world revolves around the player character and their weakness/strength. Or there's no inferred economy or power structure that makes any sense at all.

But what was obvious in Hogwarts, an otherwise quite promising and well-put-together game (on the surface at least, I know people have some complaints about its shallowness and repetitiveness) was how all the dialogue you hear between NPCs are not really shaped for the other NPC or that group, it's formulated and directed completely at the audience/player. They're just delivering a message and tone as part of informing you, nothing else. Their dialogues don't make sense as real persons interacting socially with other real persons. This hampers the suspension of disbelief that would elevate the immersion, for me.