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Notes -
Some Arma Reforger, and Rimworld.
I've also been dipping my toes into RW modding. I can't play without the Combat Extended mod, which makes the two blind guys in an alley shootouts in vanilla into something respectable.
I wanted to start small and make a mod that adds a single gun, namely a railgun that's effectively an MG and shoots 6mm tungsten sabots. I wanted to be maximally lazy and use AI to write all the code, but had very little success. Rimworld modding is a relatively niche topic, and CE submods even more so. Especially since there was a version update and DLC since the knowledge cutoff. I was tearing out hair before giving up on that approach as a wholesale solution and ended up taking an existing mod as the starting point and stripping it down and building back up by myself.
So far? I've got a 6mm railgun! It shoots!
Unfortunately, it only fires single rounds and doesn't seem to need ammo. The former is a consequence of starting off with a mod that added a sniper rifle, but the latter perplexes me. I'll figure it out eventually, especially with help from the CE dev discord. It's cool that it's working at all, even if it's a tiny project on well-trod ground.
Edit:
I've got it working! It's out on Steam, with 3 railguns that fit your needs regardless of the enemy you need railed. I'm officially a modder, and I've returned something to the community and game that I've enjoyed for an ungodly number of hours.
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