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As the couch experience improves, marginally introverted people drop out of the community, which reduces the value of the community to everyone else

I don't really buy this. You started the model at 100% participation, and at that level there are a lot of people who are undesirable to the community. I suppose this depends on what community you're talking about, but I'd say in general it's not the 'marginally introverted' who leave first, it's the 'marginally invested' or the 'socially marginal' whose loss is not as important. If I can get the weird guy who shows up but isn't friends with anyone to stay home on his phone, everyone wins.

The bigger issue with the model, I think, is that it doesn't factor in how social activity (and alone time) are limited nees. As in, for a person to be happy, they need a minimum amount of social activity (different per person) and then after that it's diminishing returns. Even if alone-fun approaches infinity it shouldn't override the social need. People don't have fun at social events because more people makes it more fun, they have fun because they are meeting a social interaction quota that can't be met otherwise.

Also, do you prefer comments here or on the blog itself?