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Culture War Roundup for the week of January 19, 2026

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...the character of Amelia is, as far as you can tell from the game itself, a faithful friend, genuinely interested in Charlie's welfare and sympathetic to him, and never depicted doing anything bad outside of the symbolic realm.

I re-read my post due to the QC and it occurs to me to add, by way of completionism, that Pathways itself presents Amelia's friendship as valuable. Questions it asks you around whether to share her memes or go to the protest when she asks are framed as if continuing to be friends with Amelia is desirable. You can decline to share the post and risk your friendship, or share something you may not agree with and continue the friendship. The game's writing assumes that Amelia is likeable and that Charlie wants to hang out with her.

If you make the various friendship-risking choices, Amelia does end the friendship, saying that obviously Charlie doesn't share her values, and in context that seems like it should sting. If you make the 'right' choices in the game, you lose a long-term friend and she appears to feel betrayed. Setting all politics aside, that will feel bad to almost any reader. Yes, Amelia is being pushy and aggressive with her politics, which is somewhat obnoxious, but every child learns, while they're growing up, that it's important to stick by your friends, and to not betray people.