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OliveTapenade


				

				

				
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joined 2022 October 24 22:33:41 UTC

				

User ID: 1729

OliveTapenade


				
				
				

				
1 follower   follows 0 users   joined 2022 October 24 22:33:41 UTC

					

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User ID: 1729

You're clearly more optimistic about bots and agents than I am...

I agree that this shows the fundamental failure and unseriousness of government at the moment, though. It's okay for governments to occasionally make cute little gestures to things popular in the community (I remember, for instance, the Obama administration responding to a proposal to build a Death Star - I think that was tasteful), but I don't think this is an example of that. I think probably what happened here is that a bunch of people in the Trump administration are too-online Twitterheads who are completely out of touch with the country as a whole.

I mean, fundamentally it's just Dramione for men, isn't it?

It reminds me a bit of a comment (a tweet, I think? or maybe Tumblr?) I saw once describing a gender-flipped Twilight, where an everyman, maybe slightly schlubby, self-insert protagonist meets a hot goth vampire chick who is inexplicably into him and fights a similarly hot wild werewolf chick for his affections, and male replies going, "Oh my gosh. I get it now."

Malfoid feels like that but for Dramione or Zutara or any of the other famous 'bad boy' ships with screaming female fandoms.

Okay, I find this genuinely dispiriting.

Part of what was appealing about the whole Malfoid trend was the explosion of creativity in fan art (i.e. real fan art, drawn by actual humans), and fan fiction. There's a whole online fan artist space that likes to jump on trends, they jumped on this one, and they produced a lot of really sweet material. Moreover, though arguably some of it was politically inflected, for the most part it was apolitical. Cute girl, everyman hero, they get together. It was fun. I'm in favour of romance stories for boys.

It's frustrating for a bunch of highly politicised jackals to jump on that and try to appropriate it, especially when they're doing so with low-effort AI garbage.

Even just in-character, presumably part of the appeal of the Malfoy character and family is that they're meant to be aristocratic and traditional - hearkening back to an older, better way of doing things. They're also meant to be elitist; they have high standards, and so part of the story is the everyman studying and measuring up. Every part of this premise seems like it should cut again populist botslop.

I realise I have no power to accomplish this, but what's in my heart is an offended, "Get this rubbish off the internet. Now."

It does remind me of the GamerGate-era accusation that a lot of games journalists were actually frustrated culture journalists or lifestyle journalists or something. They wanted to be writing in some more prestigious field, unfortunately had gotten stuck in games, but were still in love with the idea of being a journalist, so they were grudgingly writing about something they disliked and had no real appreciation for.

In this case, it sounds like Hepler wanted to be a writer, and enjoyed writing, but did not like video games. She probably would have been better off just writing short stories or something. But she might not have been able to make it in that field, or it might not pay the bills as well, so video games it is...

Still, I would want, ideally, games writers to understand and appreciate games, as a medium.

I've lived in Melbourne all my life, though I only know of Shanghai through word of mouth. What I've experienced and heard would suggest to me that it's the other way around, though I admit that I'm 10-15 years out of date on Shanghai.

Are you thinking of any examples?

To be clear, I don't think that modern China is fascist. I'm imagining a fascist China that exaggerates and intensifies some of China's existing pathologies. My understanding of the state of modern China, absorbed mostly from talking to Chinese people, is that everyday life is a lot like everyday life in the West, only everything is a little bit nastier or more corrupt. Cities are a bit dirtier. Officials are slightly more on the take. Little everyday things are just a bit more frustrating. Still, it is perfectly liveable.

I don't think anybody will argue that Australia's approach to indigenous peoples is anything but broken, but the number of Australians in any way affected by our approach to indigenous peoples is very low. I'm Victorian and I encounter approximately zero Aboriginal people on a regular basis. If you don't live in the Northern Territory, you're just not going to run into the issue.

I am by no means defending our Aboriginal policy to say that firstly, even assuming hypothetically that a Chinese fascist government would handle Aboriginal policy better, that is such a minor, insignificant issue that it does not factor into my judgement of whether Chinese fascists would be better for me than the present system; and secondly, I do not think Chinese fascists would handle Aboriginal policy better, neither for Aboriginal people themselves nor for the majority.

My take is basically that today the People's Republic of China is a state run for the benefit of the Han majority, and a hypothetical fascist China would only intensify that. If fascist China conquered Australia, I think that would, in the long term, be worse for people like me than sticking with liberal democracy.

None of that means that I think the present establishment is flawless, or even good. I do, however, think it is less bad than it would be if the Chinese took over. Hell, if nothing else, I prefer a relatively free market to socialism with Chinese characteristics!

That's broadly been my reaction as well - I am cautiously happy because this is a win for Team Slightly Less Corrupt Than The Other Guy. That is, marginally, a preferable outcome.

What sort of state are you envisioning?

If I try to imagine a situation where I, a Caucasian Australian person, lived in an East Asian fascist state, the closest examples I can think of are things like 1) WWII Japan conquered my country and took over, 2) I move to North Korea, 3) Somehow China gets a lot more populist and expansionist and either conquers my country or I move there, or something else along those lines.

In all those examples I think I would be worse off than I am currently under liberal democracy. If imperial Japan took over Australia, I think there's a chance they treat European people better than southeast Asians, but realistically we're probably going to become a second Manchukuo, turned into a resource colony. Ethnic Japanese settlers would likely come down and turn into a local aristocracy. That seems bad to me. I don't think I need to explain why the North Korea option is terrible. And as for China, well, I wouldn't want to be an ethnic minority in China now. How much better would it be if China went even more militantly Han-supremacist? You don't even have to bring up the Uighurs or something - look at how, for example, the Manchus went from a majority of the population in multiple northeastern provinces to the small minorities they are right now, and anti-Manchu conspiracy theories are still common. Let's just say that as a laowai I do not think I would be safe under an intensification of the same sort of thing.

I'm a huge fan of BG1 and BG2, which I consider some of the best RPGs ever made, so it would be fair to say that BG3 crapping on BG2 is a deal-breaker for me.

I remember one of the first times it was recommended to me it was from a trans person excitedly telling me that you can be trans in the game, which as far as I can tell just means that you can put a visible penis on your female character. I'm not sure that's a win for diversity so much as being a win for perverts, but there you go.

I believe there was also some excitement in the progressive parts of the internet about a lesbian character in act two? Oh, and I remember something about getting a trans YouTuber (PhilosophyTube?) to voice a significant character, and that also seems like a bad sign.

You might feel free to dismiss me as just a cranky social conservative, but eventually all of this just gets tiring. Part of what's nice about going back to any video games prior to 2005 or so is that it's just not there. I'm sick of every video game, even games I otherwise quite like, having the mandatory part that I have to ignore. For the entire history of the industry up until the mid-to-late 2000s, we didn't do this. Can we just... not, for five minutes? Can we just have a video game with normal, sane sexual ethics again?

Just once?

(Well, actually, we can, the answer is Japanese games. But it's harder to find in the West.)

The original context of the Hepler discussion was an interview she did in 2006. Note that this was back when BioWare was unquestionably good, so there isn't much chance that she ruined the games back then. Anyway, here is the relevant part:

What is your least favorite thing about working in the industry?

Playing the games. This is probably a terrible thing to admit, but it has definitely been the single most difficult thing for me. I came into the job out of a love of writing, not a love of playing games. While I enjoy the interactive aspects of gaming, if a game doesn't have a good story, it's very hard for me to get interested in playing it. Similarly, I'm really terrible at so many things which most games use incessantly -- I have awful hand-eye coordination, I don't like tactics, I don't like fighting, I don't like keeping track of inventory, and I can't read a game map to save my life. This makes it very difficult for me to play to the myriad games I really should be keeping up on as our competition.

And with a baby on the way in a few months, my minimal free time (which makes it impossible for me to finish a big RPG in less than six months already), will disappear entirely. If there was a fast-forward feature on games which would let me easily review the writing and stories and skip the features that I find more frustrating than fun, I'd find it much easier to keep abreast of what's happening in the field.

I have two conflicting feelings on this.

The first is - okay, fair enough, most RPGs are massive time-sinks, and if you have to play them because part of your job is knowing what the competition are doing, you'd want a way to go through that more quickly. That's completely reasonable. Heaven knows that I've skipped past combat in games to get to more of the writing before. (A hopefully uncontroversial example - does anybody play, say, the last third of Vampire: the Masquerade - Bloodlines without using cheats to skip the combat?) Given that her job was game writing and she didn't have endless time, I understand the frustration.

The second feeling, though, is that she probably shouldn't be a video games writer at all. Writing and playing should not be treated as separate; rather, in a well-made video game, they need to support each other. In a good video game, the writing contextualises play, and the play contextualises the story, and they reinforce each other. Yes, I cheat through the last third of Bloodlines, but the fact that I do that is evidence that Bloodlines is a poorly-designed game. (To be fair it was rushed out and probably unfinished; the combat-heavy final act is garbage, but the low-combat first half of the game is excellent.) If I were hiring a writer for my game company, I would absolutely want the writer to understand and appreciate the gameplay. That's part of the writer's job. Gameplay can cause or intensify emotional reactions!

Hepler kind of has a point, especially for games that have terrible combat or a lot of grinding, and in 2006 I think it's fair to say that most RPGs had pretty lousy combat. But she can only have a point at all because of a larger design failure.

Jennifer Hepler was a writer, not a CM.

The thing is, the infamous 'Hepler button' is a perfectly reasonable idea and most older games had it. It's called, as Mantergeistmann points out, a cheat code. I freely admit that I played a bunch of Neverwinter Nights modules by Hepler-buttoning my way through them.

Really, it would not have been hard to put cheats in DA or ME, and in general I think that controversy was just one of communication.

Certainly what I've heard by osmosis is that it's pretty woke?

My understanding is that BG3 transparently does not give the slightest crap about either BG1 or BG2, or the wider Forgotten Realms canon.

It's Divinity: Original Sin III. From what I hear it is competent at that and perhaps even a good game, but one thing it is definitely not is a sequel to Baldur's Gate II.

I am also firmly on board with RTwP as superior to strictly turn-based, at least for a video game adaptation of something like D&D. It's easy to miss this, because on the purely mechanical level D&D is turn-based, but if you've ever actually played D&D on the tabletop, you'll know that it is constantly speeding up, slowing down, some combats are glossed over, and so on. Playing through every single turn methodically is tedious - some rounds in D&D sound like "okay, so you all hit the guy, right? roll me an attack each - yep, that does it", and some rounds sound like "all right, let's get everyone in initiative order, Luke, you've won initiative, what's your action going to be?"

RTwP, to me, simulates the actual flow of play of D&D much better than strict TBS.

I think the reason people like ME2 is because they like the recruitment missions and the loyalty missions, and those together are a solid 80% of the game.

Then of the rest, the main story missions make no sense from a plot perspective, but are mechanically fine, and then the suicide mission at the end, though nonsensical story-wise (and roundly mocked for the giant Terminator at the end) is still a very well-put-together action setpiece.

I am reminded of Jeff Maurer.

For better or for worse, people like looking at hot people, and in any business trying to attract and keep a mass audience, that means you need hot people. Or drawings of fictional hot people, as the case may be.

To be fair, would you notice if you passed a man in the street who converted to Islam? A man can convert while changing absolutely nothing about his appearance or dress.

My candidates for the most significant findings in all of history are things like the wheel or writing or the lever or agriculture or domestication, and I don't think LLMs are in that league. I can understand, however, that if you're a singularitan, you might believe that LLMs are that important, so fair enough.

Consider the possibility that this comment and both those linked websites are gibberish to me.

This is a cheap shot, but I feel like if 'AIAYN' were one of the most significant findings in history, I would not have had to google it to understand what you're talking about.

The most significant finding since 2017, maybe? I guess? But there's a pretty significant gap between 'all of history' and 'the last nine years'.

As someone whose workplace is heavily Chinese and hears Mandarin-language conversations every day, the nei ge dispute made me laugh.

If you can't handle hearing nei ge, I hope you are never in earshot of two Chinese people talking, because you will hear it a lot.

I snigger at people whose rigour about words that rhyme with digger is pursued with such vigour that even a euphemism is a trigger.

...does that sound too close to a bad word for Americans?

Are you nervous about saying any word that has an -igger sound in it?

Over here, 'digger' is a common, complimentary way to refer to an Australian soldier. It's normal to hear people talking about 'supporting the diggers', for instance. It's funny to think that going on about 'the diggers' would make any Americans present uncomfortable.