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Tinker Tuesday for February 10, 2026

This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.

Post your project, your progress from last week, and what you hope to accomplish this week.

If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service

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Alright, the little buggers are moving!

Next step is getting bullets to do something to them. Collision detection and setting some internal state flag should be easy enough, but I want to do some post-death processing which might get tricky. As this is all done on the GPU, and GPU's don't like cores branching off in their logic I was trying to figure out a neat way to sort all the dead entities, so they can be handled in bulk. There currently is a system in place that divides the space into a grid, and sorts the critters by the cell they're occupying. The current plan is to use that by adding an virtual grid space, that corresponds to the alive/dead state rather than current coordinates, so the already existing sorting mechanism can group them together and they can be processed in bulk. Let's see if it pans out.

How have you been doing @Southkraut?