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Friday Fun Thread for February 20, 2026

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I need to contaminate the breeding pools, and my vehicle can't do it. Shooting them was not the solution, I found out.

Heh. I did the exact same thing, turns out that lead poisoning isn't quite the right kind of contamination.

The 12 turn time limit seems pretty brutal given the number of enemies close to the pools. I've tried the mission twice and given up, although I could probably have finished with a partial success.

I strongly advise giving up on perfectionism. Even with perfectly optimal, meta play, getting a full 5 stars is a crapshoot on any difficulty. I reliably get 4 stars 85% of the time, and that's entirely fine.

The 12 turn timer is, as far as I recall, a secondary objective. You can take your time. There are less finicky missions out there.

I'm considering bringing a small squad with the rocket launcher as that seems to be effective against the big, dark heavily armored alien, assuming the rocket hits. Maybe a flamethrower to deal with the groups of small soft aliens. I had ~265 credits to spend.

If you strictly need them only for the special weapon, then you can get away with the bare minimum squad size.

Do you intend for them to hoof it on foot? Which RPG are you using?

I ask because if you have them riding inside the APC, it's expensive in terms of AP to have them disembark and shoot. Most rockets need the squad to deploy first, which unfortunately ends up with not quite enough AP to fire after disembarking.

Except: Lim.

His Mobile Infantry perk is goated. He can jump out of an battle taxi and shoot twice with normal weapons, at least once with most specials. You don't even need to give him any armor, because if you play things right, he'll never end a turn outside the vic. Highly highly recommend you try that.

If I had to choose, I'd say use any AT over the flamethrower. The bugs will hard counter you, especially the Alien Warriors or the Queen, if you lack it. I never used the flamethrower, I got by just fine shooting the smaller bugs with rifles or the MMG/HMG on the APC.

265 credits will work just fine, especially for a minimal AT squad. If you don't have Lim, get them to dismount early and shadow the vic.

Btw will the scout ability function while the SL whos' got it is inside a vehicle?

I don't believe so. But you can still have the squad jump out, gain vision, and jump back in. This works best with Lim, but literally all the infantry SLs can do it.

Until very late in the game, scouting is invaluable, especially if you rely on vehicles. An unexpected RPG or other AT weapon can fuck up the APC beyond repair, or destroy it outright.

Yes the turn limit was just a bonus objective which I had misinterpreted. I finished the mission now. It was pretty easy once I stopped caring about the turns.

Ran into a bug where I couldn't do anything about the captive workers. No icon showed up for infantry or vehicle. :/ The price of playing in EA, I guess. Got 4 stars anyway.

I had an excellent non special weapon for my biggest squad. The 100 credits smg/assault rifle with a 5 shot burst. It killed groups of small aliens in a single action. I tried out the sniper rifle to deal with the big armored alien and it didn't do much damage.

I'll try to hire Lim once I figure out how to get a 5th SL.

I had an excellent non special weapon for my biggest squad. The 100 credits smg/assault rifle with a 5 shot burst. It killed groups of small aliens in a single action. I tried out the sniper rifle to deal with the big armored alien and it didn't do much damage.

In the early game, the only reliable weapon against the larger aliens is some flavor of RPG. Unfortunately, the xenos are not known to drop weapons you can actually use, so you might need to fight the pirates for a bit till you get one, or buy one off the Black Market. You can get by with sheer volume of fire, especially since the Queen is pretty slow.

I'll try to hire Lim once I figure out how to get a 5th SL.

Black Market. You need to buy a dossier. Then spend authority on actually hiring them.

I had to keep backing my vehicle away from the hive queen so that she wouldn't explode the damn thing in one attack. Killed her on my second try. :D

I bought two dossiers in one go, which seemed to let me get the second one for 60 instead of 100. But the new SLs have really low current hp. Do I need to hire them and then let them rest for a long time to get them up to a useful hp??

Buying multiple dossiers at once for the discount is a good trick.

Which SLs? Some SLs are just crap (Wentworth, Ivy). The low supply cost doesn't make up for the fact that growth potential is useless. They'll never catch up with the heavy hitters till it's irrelevant.

That being said, I'm far from overly concerned with HP. AP and accuracy are far more important (and the 1 star SLs are subpar on both fronts). Most missions, my soldiers never even get hit.

I got Jean Sy and The Yaz (Fedor).

Oh, the 'hp bar' was only relevant during a mission or something? I saw it being down quite a bit on my vehicle commander during the last part of a 3 part mission. But now it's back to full. I assumed this was something that had to recharge for everyone, but the green part is actually the squad member counter on every non-vehicular SL!

All infantry heal back to full between missions. That's not the case for vehicles, you need dedicated vehicle repair bays for that (within an operation) and they're repaired to full between operations.

You are a brave man for going into the game completely blind, I've played the demo and read the guides voraciously before EA. But you seem to be doing fine and figuring these things out is half the fun!

I sure do love the 'dilemmas' that show up at the end of each operation, before you can save your game. My SLs are degenerate gamblers? And I have to pay their debts, using OCI for some reason? Very cool. o7

My vehicle (the one you start with) seems OP at this point with a heavy MG and armor plating and +50% ammo. It absolutely slaughters whatever I've come up against so far, and I have a perk that lets it shoot for 30 AP after moving. In fact I probably don't need the armor plating, which slows it down. Might try out the camo net I just picked as a reward.

The audio track you linked to at some point (Steelrot Shanty) is pretty cool, but I prefer the one that plays during mission planning (Counter-Insurgency).