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Culture War Roundup for the week of April 6, 2026

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I wouldn't stand behind the results, especially if I can't even judge them, but then again, that differs per use case

Yeah, absolutely there are errors when it comes one-shotting things. It'll oneshot the bulk of what I want but there will be these little niggling flaws in integration or how it interacts with other features. I rely a lot on judging the outcome, trying and improving and AI troubleshooting.

That's only a little less than my employer's entire biggish, legacy enterprisey SAAS product

There aren't really any graphics, just placeholders at this point. There's one fancy Rocaille-style procedural domain warping effect to create an FTL warp bubble animation but I count that as code since it's just maths.

I added one actual image icon for steel and that's in the assets folder, not the src folder that I count as the game.

It really is just 3 MB of code at heart, counting backend and frontend (a bunch of tabs and panels). There's a lot of stuff that it has to do, the ingame AI factions have to do their own war planning, province management, research, colonization and trade... I don't claim that they do these things particularly well, or that my game is bugfree. It absolutely isn't, I'm still making it. So perhaps your SAAS is more precise code. Nevertheless my game does work, it's totally possible to do large projects just via AI, without any coding skills. This used to be impossible, I tried back in the GPT-4 era and it was just a joke. But today it works out.

I've also been doing my own more boring SAAS projects for business use and they work too.