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Culture War Roundup for the week of April 20, 2026

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LLMs play chess entirely through text. It's the equivalent of asking a person to play a game of correspondance chess, buth they can't recreate the game physically, they can't have any drawings of the game, all they can do is have a record of moves already made. Outside of literal chess masters, how many humans would get through such a game without making a mistake?

But LLMs* also have a massive advantage over an unassisted human: they have access to the internet, or at least to a sandboxed Python interpreter or similar coding environment. So the fact that they are constrained to text-based I/O should really be no excuse: there’s absolutely nothing, in principle, preventing the LLM from “thinking” to itself “Hmm, I’m being asked to provide answers about a formal system. Let me create a computer program to record the state of the game and make sure I don’t make any illegal moves.” But current SOTA LLMs never think to do that, even when all the tools are at their disposal.

In other words, the equivalent human activity is not playing correspondence chess with nothing but a record of all past moves, but rather playing correspondence chess with a book of chess rules plus pen and paper (or text editor and Python interpreter, if you like)

*OK, I admit I am playing fast and loose with the definition of “LLM” here. In the very strict sense, language models do only transform one sequence of tokens into another, as you said. But in the colloquial sense, which is also the more relevant one for discussing the abilities of SOTA consumer-facing AI, “LLM” refers to a product like ChatGPT, Claude, etc. consisting of a core language model (in the strict sense) together with tools that it can invoke to solve problems.

An LLM with access to a sandboxed coding environment (and instructed to use it) will generally not make illegal moves in a chess game.

I admit I have never tried this, but I’ll take your word for it; it does seem plausible that Opus 4.6 or equivalent would be able to one-shot a simple program that computes the state of the board after a given sequence of past moves and validates that a proposed next move is legal.

Still, this raises 2 questions, one rather surface-level/product focused and one deeper and more architectural.

Firstly, why should I as the user have to prompt the AI to make a program to ensure that it doesn’t go off the rails? Why can’t it figure that out for itself? For example when I ask a modern SOTA AI to answer trivia questions, I don’t have to tell it to go to such and such website; I don’t even have to tell it to search the internet. It just “knows” without prompting that a Google search is the right tool for the job. Why can’t it do the same thing for chess? Or for that matter, for the old “number of Rs in ‘strawberry’” question that it kept stumbling on last year? There are any number of common natural-language queries that really boil down to a problem of logic or some other formal system—it should be the AI’s job, not mine, to identify them, come up with the right formalism, and then use it to solve the problem.

I suspect this shortcoming may be trivially resolved by adding something like “Always consider whether you can map this question, or some piece of it, to a problem that can be solved in Python and remember that you have access to a sandboxed Python environment” to CLAUDE.md or the system prompt or whatever. Fair enough. But this gets us to the second and more fundamental question: for a given AI and problem, it’s not always obvious what the best formalism or representation of that problem is. Let’s go back to the chess example; suppose the AI writes a Python program to keep track of the board state and ensure all of its moves are legal. On some level, the “game loop” then becomes something like:

  1. I type in a (legal) move in algebraic notation
  2. AI appends that move to a text file
  3. AI runs the program to print some representation of the board, after all the moves recorded in the text file, to its internal context
  4. AI decides on its move—either by simply treating the board state as another sequence of input tokens and emitting the corresponding output, or by running some other program of its own devising, but for the sake of discussion assume the former, as the latter presupposes the ability to one-shot Stockfish which AFAIK is beyond the current SOTA—and appends it to the text file
  5. AI runs the program again to confirm the move is legal; if not, erase the last move from the text file and goto 3
  6. AI prints its move from above to the screen so I can see it
  7. Goto 1

Let’s drill into step 3: what is the optimal representation of the board that the AI should be using for its own benefit? It’s a bit of a trick question: “optimal” here means something like “maximizing the probability of the AI winning the game” but perhaps also “minimizing the probability of making illegal moves which cause it to waste time looping through steps 3-5 again”. As a human I can certainly come up with various representations; an obvious one would be to render the board as an 8x8 CSV or Markdown table. But I have no idea whether this is “optimal” for the AI in this case, and in general I may not even know what “optimal” should mean. Again, it should be the AI’s job to figure all of this out—otherwise it’s not worthy of the name AGI in my book.

One last thing: I don’t actually care whether AI uses a sandboxed coding environment or whatever to solve problems. Perhaps it will turn out to be the case that just scaling up—more compute, more RLHF, bigger transformers, bigger context windows—will suffice to get LLMs to the point where they can (e.g.) play and win games they have never seen before purely by transforming tokens to tokens, without the use of external tools, or to the point of one-shotting algorithmic solvers like Stockfish. If so, great; one is reminded of the old Deng Xiaoping quote about the color of the cat. But based on what I’ve seen so far, it looks like there’s a ton of low-hanging fruit in the direction of “just use the tools already at your disposal” at our current levels of model complexity.