site banner

Small-Scale Question Sunday for April 26, 2026

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

1
Jump in the discussion.

No email address required.

So, what are you reading?

I'm trying to finish Atwood's The Handmaid's Tale. This time around it is resonating, perhaps because the abstract desire for freedom is on my mind.

Somewhat recently I finished the series A Practical Guide to Evil. Pretty fun. I wish I had time to put it into better detail, but the world and setup is interesting. It's a sort of fantasy-with-superpowers type world? I don't know if I've really seen a book do it quite this way, however. The core concept is that "character archetypes" called "Named" periodically form in the world and with powers to match. For example, there's a Black Knight that shows up every few decades in the Evil-aligned nations, and a Paladin or whatnot who will show up in a Good-aligned nation. Roles can and do evolve if you survive long enough and are successful (e.g. you might start as a Squire and later evolve to e.g. a Mirror Knight). They have 3 limited-use (recharging) powers that are partly personal partly role-based. Fights between them tend to loosely follow some meta-narrative type rules, like starting a 'Rule of Three' set of conflicts between two rivals, or how Parties of Five tend to naturally form and are more powerful. It's a typical fantasy world (magic, nonhuman races, vaguely medieval) but with better than average worldbuilding IMO. The Evil-aligned empire on the continent exploits Orcs and Goblins to fight in their armies. You get periodic crusades against them, and periodic bouts of world-conquering too.

The context for the books however is that the main character is born and orphan in a middle, traditionally Good-aligned kingdom that usually gets the worst end of the stick when the Good nation of city-states to their West and the Empire to their East rampage all over their land. She is recruited as an Evil Squire, at first, to the Black Knight. However, said Black Knight and the Empress have conspired to "break" the typical cycle of Good vs Evil. They carefully try to avoid narrative traps in their fighting, stamp out Good heroes before they can get enough experience to start winning, treat the conquered middle Good nation abnormally well with expanded autonomy and economic prosperity, and develop the Empire's army into a more egalitarian and deadly fighting force, with expanded rights for nonhumans. This means that the MC's home nation is slowly turning... Evil! Mostly. But "Evil" in a, well, "practical" way as the title suggests. The idea is to be juuuust not-Evil and competent enough to prevent Fate spawning too many Good heroes from ruining everything. In their eyes, Good are jerks who are overly rigid in their thinking, while Evil has the potential to be pragmatic and level-headed about the greater good, paired with a resentment that narrative usually blindly favors the Good. Throughout the series the main character slowly adopts more and more of this attitude, but also tries to look out for her home nation and eventually grows quite powerful both personally and politically.

There is some character stuff of course, starting a bit tropey but gaining depth as you go on, some inventive fights (the main character often has to resort to tricks and cunning to win against the often narratively stronger Good heroes), and a surprising amount of politics and political maneuvering. And yes, the meta-narrative impact on fights is pretty interesting to see, especially among the more-experienced Named. You might get a hero who deliberately sets up a noble sacrifice as a giant fake-out, or deliberately as part of their fight strategy sending someone to wander around and thus rely on divine providence to guide them to the exact right spot, or a villain who tries to avoid their monologuing tendencies which inevitable backfire, but sometimes leaning into As the series expands you do eventually visit most parts of the continent, other nations' politics and alliances often become highly relevant. You've got a surprisingly deep and fleshed-out history of the nations involved. Which I've always really appreciated in series, like for example Wheel of Time was great in part because you ended up actually using the map over the course of the series with a nice sense of scale. A fair amount of the series is mostly war-stuff, though, which you either love or hate.

And you've got some comedy too. There's a city-state to the south that is an exaggerated democracy, where everything is put to a vote and the bureaucracy is intense and they almost never agree to do anything, but also has secret police who are constantly trying to guard against Tyranny. We get periodic epigraphs from some of the Named former Emperors, from Emperor Irritant, the Oddly Successful (the best unexpected quotes), Emperor Traitorous (infamous for several quadruple-crosses and such), etc. that occasionally give Hitchhiker's Guide vibes. Anyways, it's originally a web serial and that shows at times but nonetheless was a very fun read if pulp fantasy is your jam.

As an aside, in the original serialization, this world does apparently have a reason that the world is stuck at a certain technological level. Apparently there is a race of "gnomes" which are implied to be super-advanced, flying or space-faring or something, that will deliver a warning if an invention happens or line of research is pursued they don't want. If the warning is ignored they basically nuke the city from orbit. Is this elaborated on anywhere else in the novel aside from a few random mentions? No. They in no way affect the plot. I guess that's one way to set up a fantasy world's tech level... (IIRC in the published, edited novelization which is in progress, the second of ~6 currently about to come out, which I do recommend as an improvement over the original, this idea was dropped in favor of some kind of Fate hand-wavy thing, but IMO the gnomes are more funny)