This thread is for anyone working on personal projects to share their progress, and hold themselves somewhat accountable to a group of peers.
Post your project, your progress from last week, and what you hope to accomplish this week.
If you want to be pinged with a reminder asking about your project, let me know, and I'll harass you each week until you cancel the service.

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Notes -
Alright, I mostly figured out the background thing. One the player moves to another background cell, the dead bugs are copied to a standard texture, and the GPU texture array gets rearranged so that the movement is seamless (which you can see by the background color changing, but the bugs that got rendered into the background staying in place). It seems to work well and reasonably fast (not counting the first time it's triggered, which I'm hoping to get around by pre-triggering it when the game loads). Now the only thing missing is reloading the "standard" textures into the GPU when the player comes back to a previously visited cell.
How have you been doing @Southkraut?
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