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Notes -
The crime example seems to imply the opposite of what you're getting at. Yes, crime is self-destructive, and it appears that the optimal way to deal with crime is to destroy criminals even further, hopefully deterring some, rather than pour the efforts of 50% of society into a vast project of reeducation and reconciliation that gets abused unless it works just right.
The key difference is the level of coordination required. Having police requires 50%+ coordination, otherwise they can just vote to legalize crime or have the police become an extension of organized crime. Similar to how the two arguments for red are the ultra-optimistic "100% can just save themselves by pressing red" and the pessimistic "we can't get to 50% coordination on blue so we should cut our losses", two parallel arguments against police would be "100% can just decide to not commit crime" and "we can't trust a 50% majority with the power of policing, we're better off with anarchy where everyone buys a gun and defends themselves even though there will be inevitable losses". Yes they aren't identical - for instance a draw for crime is people who (usually falsely) believe it will benefit themselves, while a draw for blue is people who believe it will benefit others - but they both reflect the difference between the unrealistic idealism of 100% coordination and the everyday practicality of 50% coordination.
Reeducating criminals to not be criminals doesn't solve criminality because even a tiny minority who don't listen to you can commit a lot of crime. We already teach the majority to not be criminals, it's just that the leftovers don't need a majority. Societies pull off that level of coordination all the time, even armies don't have 50% desertion rates. The button scenario doesn't have the opportunity to explicitly communicate and coordinate beforehand like the military does, but it's also an easier scenario where 50% provides 0 casualties, unlike knowing that coordination will still result in a large percentage getting shot.
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