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Culture War Roundup for the week of May 4, 2026

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I'm still desperate for a Far Cry 2 remake that adds more combat variety, and some of the quality of life upgrades from the subsequent entries, but keeps the core, raw immersive difficulty elements.

FC2 remains one of the few games I've ever played that balances out the "One Man Army" power fantasy with the "actually you can very easily die because you are all alone, in a hostile environment, with crappy weapons/tools and aggressively outnumbered by people who want you dead." Which is to say, it natively encouraged strategic and tactical approaches and punished you if you got too wild.

Also remains the best AI enemies ever had in the series... and in almost any other game I've ever played.

I have a distinct memory of aggroing a small group of enemies at an encampment by a river. I shelter in a small shack, firing out the windows. The enemies actually started flanking my position and then, to my absolute shock, lobbed a grenade right through the window practically into my lap. That was a tactic I would attribute to a human player. And I still rarely see that done by AI in even more modern games.

They were trying to flush me out of cover so they could mow me down.

Also the only game I know of where injuring an enemy and waiting for a comrade to come and rescue him so you can kill both was a viable tactic!