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Can I add a description of the type of gameplay a person will be subjected to while playing DA2? Here it is: you walk through a town street and you are ambushed by the enemies. No worries, you have all your abilities ready and quickly dispatch them, BUT WAIT, there is a second wave incoming, literally teleporting behind your backline. Okay, you didn't want to have your mage/archer involved in melee but you can deal with this wave even if some abilities are on cooldown, BUT WAIT, we have another wave of enemies incoming..... You might ask what is going on with the teleporting enemies in the city, but the only real question you are going to ask yourself repeatedly is "surely there won't be a 4th wave, right?".
Yep...
It sounds interesting when you talk about themes and character, but man, it is a tedious pain in the ass to play through. For everything that works, there's some baffling design decision adjacent to it that lets it all down.
One positive element I forgot to mention earlier was the setting. Kirkwall in premise is a really interesting place. This free city built on top of what used to be a slaving outpost of a cruel empire, the City of Chains where you sail in past statues of broken slaves, is a really evocative setting, and the eventual revelation that this was the site of the Magisters' great sacrifice in order to breach the Fade, thousands of slaves slaughtered on bloody altars in a crime that still echoes through the heavens, just feels natural. Of course it was here. Of course.
And from a game design perspective, the idea of zooming in on a single location and watching it develop over time is a good one. The city of Baldur's Gate was under-used in BG1, but Athkatla was easily the best part of the Baldur's Gate series, and it had similar themes, getting to know this wealthy city built on injustice, with a lively underworld, gang war, ruthless magic police, and so on. DA:O was famously a spiritual successor to Baldur's Gate, and I wouldn't be surprised if Dragon Age 2 started with someone saying, "What if we made an entire game about Athkatla?" It's not identical, and Kirkwall has deeper shadows, putting the themes of slavery and oppression more centre-stage (which is itself compatible with DA:O's dark tone and fascination with corruption and moral compromise), but I can see the evolution.
Every time I talk about DA2 I end up frustrated because I can see the good game you could make out of these parts.
It's just that DA2 itself is not that game. DA2 is broken and annoying to play and un-fun. I am glad that I played it and I will never play it again.
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