Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.
- 165
- 1
What is this place?
This website is a place for people who want to move past shady thinking and test their ideas in a
court of people who don't all share the same biases. Our goal is to
optimize for light, not heat; this is a group effort, and all commentators are asked to do their part.
The weekly Culture War threads host the most
controversial topics and are the most visible aspect of The Motte. However, many other topics are
appropriate here. We encourage people to post anything related to science, politics, or philosophy;
if in doubt, post!
Check out The Vault for an archive of old quality posts.
You are encouraged to crosspost these elsewhere.
Why are you called The Motte?
A motte is a stone keep on a raised earthwork common in early medieval fortifications. More pertinently,
it's an element in a rhetorical move called a "Motte-and-Bailey",
originally identified by
philosopher Nicholas Shackel. It describes the tendency in discourse for people to move from a controversial
but high value claim to a defensible but less exciting one upon any resistance to the former. He likens
this to the medieval fortification, where a desirable land (the bailey) is abandoned when in danger for
the more easily defended motte. In Shackel's words, "The Motte represents the defensible but undesired
propositions to which one retreats when hard pressed."
On The Motte, always attempt to remain inside your defensible territory, even if you are not being pressed.
New post guidelines
If you're posting something that isn't related to the culture war, we encourage you to post a thread for it.
A submission statement is highly appreciated, but isn't necessary for text posts or links to largely-text posts
such as blogs or news articles; if we're unsure of the value of your post, we might remove it until you add a
submission statement. A submission statement is required for non-text sources (videos, podcasts, images).
Culture war posts go in the culture war thread; all links must either include a submission statement or
significant commentary. Bare links without those will be removed.
If in doubt, please post it!
Rules
- Courtesy
- Content
- Engagement
- When disagreeing with someone, state your objections explicitly.
- Proactively provide evidence in proportion to how partisan and inflammatory your claim might be.
- Accept temporary bans as a time-out, and don't attempt to rejoin the conversation until it's lifted.
- Don't attempt to build consensus or enforce ideological conformity.
- Write like everyone is reading and you want them to be included in the discussion.
- The Wildcard Rule
- The Metarule

Jump in the discussion.
No email address required.
Notes -
I played it shortly after launch. I think I only played the first third, which was boring enough to make me expect it could only go downhill from there.
I was also surprised by the mostly positive feedback the game received from players. The main sticking point for me was something you bring up: Why the f should we assume that these robots have a subjective human-like experience of being alive? This is supposed to be taken for granted in the game, but the qualia is never even attempted to be established. They look almost human - so they must be human inside their digital cpus? Really?
We play the game from their perspective. This is literally the necessary and sufficient condition to establish qualia, I think.
This is a bizarre perspective. That the medium in which a work of fiction is presented actually influences the facts about the fictional world is something I've never encountered and something that seems completely wrong. Controlling a video game character (or "character" or "object,") established that the person dictating the actions of the character has qualia, not that the character within the world does.
Even if we were to posit that it did work that way, this doesn't get around the problem that the game is filled with NPC androids who are treated by the game as if they have qualia. NPCs, obviously by definition, have no human controlling them, and so they fail to meet this sufficent and necessary criterion for having qualia. Thus, it would make no sense for the game to present them as having them, and likewise for the in-universe characters to do so. Likewise, NPC humans - the fleshy kind - lack a human controlling them, and thus they fail to meet this criterion. Yet the game presents them as having qualia deserving of empathy, and in-universe characters treat them as if they do.
I don't think this is a good criterion for this particular thing.
I mean, I don't know of any way to hard-prove consciousness other than experiencing it. That's the problem. We assume other people have it either because of religious dogma or by induction from each of us having it and other humans looking similar enough to us. This can extend to the NPC androids.
I don't think humans looking similar to ourselves is why we believe they have qualia. For instance, I don't believe that a wax statue has qualia, nor do I believe that a cardboard cutout of Harry Potter has qualia. I think there's something about the actual physical (biological) similarity to ourselves, not merely the appearance, that make us believe that other humans have qualia. Whether or not androids are sufficiently similar to us to justify such a belief is an interesting question that has been talked about in scifi at least since Do Androids Dream of Electric Sheep by Philip K Dick, and I'd guess even earlier, and the only thing we know so far is that no one knows the correct answer.
You haven't explained the actual sufficient and necessary criterion you outlined, though. Could you explain the reasoning for why "being controlled by the player" makes sense as the one single criterion for a fictional character having qualia within their fictional universe? Would you say that, any game like a Walking Dead or Mass Effect where the in-universe characters and sometimes the game tone itself presents life-or-death decisions about NPCs as important is making no sense, since these NPCs definitionally have no human controller and thus no qualia to lose?
When I was talking about appearance I was implying also the biological similarity.
Within the fictional universe, no one but any given android can know for sure that this android has qualia. Just how a human can only know that about themselves. If you're wondering why others in-universe believe an android has qualia, I believe "anthropomorphization" is sufficient as an explanation. Some people think ChatGPT has qualia in real life. And it's not like everyone in-universe believes it, either - have you missed the entire status quo that assumes androids aren't people?
As for why the player should believe an android has qualia, that's what my argument is for. We see through its eyes and witness it breaking through its programming. That's the most evidence we could possibly get. If it's not sufficient for you, nothing is.
I'm not wondering why this, because I do find "anthropomorphization" sufficient. It's a separate criticism I have of the game, that this explanation isn't properly told or explored. It's a very minor criticism, though, since it can largely be just accepted as part of the premise. Though this, too, I thought was poorly done in terms of world building and making believable types of people in terms of their reactions to androids that appear nigh indistinguishable from humans even in behavior.
I'm wondering why the player should believe that all androids have qualia. I don't see how seeing through something's eyes and having it break through the programming is such definitive evidence of the in-universe android having qualia. Seeing through something's eyes merely tells us something about where the virtual camera is. The virtual camera is not actually something that's part of the world and reflects artistic decisions rather than some underlying reality about the world. Though it certainly can indicate that the director wants us to feel that we're experiencing the same things as some conscious being within the world.
Breaking through its programming is actually evidence, though that in itself isn't sufficient, as the discussions about modern AI show. It at least shows some level of free will and agency, and notably this is one major thing that Westworld leaned on to make its valiant effort to make the case that these androids have qualia. It wasn't good enough, because, as you've stated before, nothing is or could be (the problem of solipsism, perhaps). But the effort still counted for something enough to make the idea that these androids had qualia somewhat understandable. And even then, Westworld was reserved enough not to push into our faces sob stories about raped/tortured androids as if it expected us to automatically believe there was something to sympathize with (at least until season 2, which was largely a dumpster fire).
D:BH made no such effort, and it has been not at all reserved. It could have explored how the Deviants' behaviors could indicate a sort of qualia and presented a sort of believable version of events where every android was conscious but only Deviants had free will, or if normal androids lacked consciousness but Deviants gained it through some mysterious process. Or it could have gone full Star Wars and just made androids being conscious as just a premise of the story. But it didn't do any of these things (at least in my first 8 hours, which is enough), and the storytelling just appears as if the presence of Deviants is, in itself, enough to just convince the player that androids are all in a (ironically enough) I Have No Mouth and I Must Scream situation.
More options
Context Copy link
Well, not really. Not anymore than how R2D2 in Star Wars acting idiosyncratically and agentically makes all the robots in that universe have qualia.
It doesn't. However, R2D2 acting agentically is evidence towards it having qualia, as is it being a viewpoint character in a Star Wars videogame. If there were other similarly-acting R2 droids, it would be weaker evidence of them having qualia as well.
I think you've quoted the wrong part or missed my point. There is no stronger evidence, and while it might not convince you that R2 or Connor have qualia, that just means there is nothing that will. So why ask "why do they believe androids have qualia" when an answer that would convince you does not exist?
There's no stronger evidence? Really? Nothing the game can do to establish a likelihood of qualia in its androids, than having you play as one of them?
Saying there's nothing that could convince someone with a differing opinion is just a cop-out.
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
More options
Context Copy link
My half-baked hypothesis is that some writers just don't have empathy for other humans or consider them as conscious beings that have inner experience similar to themselves; they only behave like they do because that's the "rules of society." As such, they think that, if they set up a new fictional world where androids appear as humans, then the same "rules of society" must apply to them also.
More options
Context Copy link
More options
Context Copy link