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Culture War Roundup for the week of June 1, 2026

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I have no love for the United States' copyright and IP regime but, as a developer of enterprise software myself, I have a lot of sympathy for the developers I suppose. Unless you have planned from the beginning for the idea that your game should be runnable without access to a server or that your server must be runnable on random consumer hardware I can see why it would be pretty difficult to backport that capability. Thinking in terms of my own product, you would need to replicate an extremely specific network and storage topology to get my software running and releasing a version of our software where you didn't have to do this might as well be asking us to rewrite the software from scratch. I don't know what the internals of various gaming company servers look like, of course, but I wouldn't be surprised if it were similar. Especially in our modern era of cloud computing.

Egregious example: Microsoft plans to remotely disable Office 2019 and 2021 for Mac. To be clear, this software was a one-time purchase and works completely offline, Microsoft even explicitly stated at one point it would continue to function. I can't even play devil's advocate.

I am not sure this framing is quite correct. It sounds like Office 2019 for Mac shipped with a local certificate that does the verification of license keys. Microsoft has renewed that certificate but distributing the renewed certificate still requires an update to the software containing the certificate. Microsoft isn't releasing an update for Office 2019 since it has been out of support for 3 years. If they no longer have the source code this may be very difficult to do. They should not have made representations that it would work in perpetuity knowing this limitation.

California's Protect our Games act. Passed the state assembly (not yet law). It requires publishers to post a notice 60 days before shutting down their game, and provide some offline functionality or refunds, although it doesn't apply to subscription games (and may have other exceptions). Backed by Stop Killing Games.

I find it funny that this law seems like it could easily be more punitive to companies I think are much more pro-consumer than those that are anti-consumer, due to the subscription carve-out. Expect to see a bunch of companies add a $1/year subscription to their games to exempt themselves from California's law!

Unless you have planned from the beginning for the idea that your game should be runnable without access to a server or that your server must be runnable on random consumer hardware I can see why it would be pretty difficult to backport that capability

Hence I don't think they should be obligated to backport it, just that users shouldn't be prevented from reverse-engineering the software and backporting it themselves.

It sounds like Office 2019 for Mac shipped with a local certificate that does the verification of license keys. Microsoft has renewed that certificate but distributing the renewed certificate still requires an update to the software containing the certificate. Microsoft isn't releasing an update for Office 2019 since it has been out of support for 3 years. If they no longer have the source code this may be very difficult to do. They should not have made representations that it would work in perpetuity knowing this limitation.

Similarly, someone will definitely figure out how to patch the certificate if they haven't already done so.

But here, Microsoft is a trillion-dollar company and explicitly promised the software would continue to function, so I think they should be obligated.

I find it funny that this law seems like it could easily be more punitive to companies I think are much more pro-consumer than those that are anti-consumer, due to the subscription carve-out.

Another reason why I prefer removing regulations over adding them.