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It's also just an awkward fit. There's been several cases where the 'downloadable content' was just an unlock code for part of the game that was physically on the disc but not available to players, with the Protean character from Mass Effect 3 being an early and high-profile example. And these days you run into the problem the other direction: ARK has been dumping a ton of downloadable content that's free-as-in-beer, but charging for parts of the gameplay instead. If you want to get your ass eaten by a pyromane, the free Ragnarok map has that coming as a default. If you want to actually tame the pyromane, though, you gotta shell out five bucks, and you won't get the notice until the tame fails, either.
I'm not that opposed to paid cosmetics, and from a pure gameplay perspective the current balance is roughly better for the consumer in general. Ragnarok is easily a 100+ hours play if you like ARK at all (admittedly, a big caveat), while the Pyromane is kinda a gimmick tame that's more annoying than useful. I think the drakelings are worse, but they're still not that bad compared to the rest of the balance mess that is ARK. But it still feels like a really bad equilibrium that we fell into, rather than a good result we're happy with. At minimum, even the best-case situations like FFXIV have had friction between the paid cosmetic sphere and the modding community, and most cases drift from that promise pretty fast.
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