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Small-Scale Question Sunday for July 19, 2026

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

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Sid Meier's Railroad (2006) - I never liked train games. Maybe this isn't even a very good train game for the people that really love train games. But it worked for me.

Still my favorite train game by far (unless we're counting Factorio). Hard to get it to work now though.

Railroads! is fast-paced, fairly intuitive, plenty of variability, and a full game doesn't take too long. It's just fun in a way that I mostly don't find other train games to be. I think because it's optimizing for gameplay instead of trying to be a realistic simulation.

Also, and this is big, industries actually set up near their input resources! One of the things that drives me crazy about, for example, Transport Fever 2 is that there'll be one brick factory and one source of stone and they'll be on opposite sides of the map and it can take literally years to get a shipment over. Oh, and then there's no market for the finished good anywhere nearby even once they're made. The placement just makes no sense. TF2 gets around this by making every shipment worthwhile to deliver, more or less, which isn't how things work!

Railroads! instead encourages the player to prioritize the placement of high-value lines to make money quickly, and then invest that surplus in developing more complicated supply chains and industries. While also managing stock price and heading off opponents, of course.

Finally, there's just enough maintenance/upgrade pressure to scratch my itch, without it becoming a sprawling nightmare to manage like TF2.

The only real complaint I have about Railroads! is that the train table mode has no option for restricting town growth, so instead of setting up a picturesque little train table it always ends up as sprawling cities.