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Notes -
It's weird you say this because I felt as if the game was exceedingly sincere, and something I specifically liked was that it never really came off as performative (I think this was true for ENA: Dream BBQ, but not for Endacopia). I also don't think it was doing anything particularly unexpected or weird in context, and this is largely because the 90s adventure game genre that Endacopia is trying to emulate is actually just that strange and fever dream-like, for the most part, and features stuff that I would say makes Endacopia look very normal. See The Neverhood as an example of a game from the time period that's just bizarre.
Really, in comparison to many of the exemplars I can point to, Endacopia is a lot more coherent than I expected it to be. It has its fair share of non-sequiturs, but so did many of the type examples of the genre it's trying to emulate, and much of the weird diversions like the random little songs throughout the game just felt like it was meant to be fun, not particularly high-brow or seeking out a specific label.
I do think the selling point of something like Endacopia very much hinges on whether you resonate with the vibe and approach or not, and if it doesn't there's not really an argument one can make to convince one otherwise.
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