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Notes -
I am having fun despite all my complaints. It's not just crossing it off a list.
Exploring the dungeons in the deep north has been fun. Sieging the forts in the Ashlands has been fun. Kiting bosses while they absolutely obliterate the environment around me is fun for thirty minutes, just not an hour or two.
The progression is always something I'm addicted to. I wish it was more tied to the character itself rather than just the gear and meals.
The building is fun at my super base once I had a huge backlog of stone or other raw material.
I like the size of the world but I just wish there was a faster way to traverse it. I'd love if there was an end game air ship. And a mid game ship with way more speed. Possibly some resource burning option for a flat boost to speed. So you would still want the wind for top speed, but aren't completely stuck dead in the water when you get a headwind in a narrow channel.
I mean this sincerely but I think we just have a very different definition of fun and we’re looking for different things in a game.
I need a game to be punishingly difficult and designed well enough to where I can practice and improve - sort of like golf. Mastery of a game.
Or I need a game that’s truly well designed and experiencing the interplay of systems is satisfying. I like building in games, all the way back to Sim City 2000. Valheim has a terrific building system where the pieces are small enough, clipable, and there’s a logical restrictions on weight/engineering. But if I’m given unlimited resources to build, and the building serves no functional purpose, I’m not satisfied. Valheim scratches that itch. Building is very functional. And at the same time you can get really flamboyant with the designs.
Enshrouded may have a great building system. But with no bare raids and no practical use (benches with craft from chest) , I am extremely bored by it.
So why do you play games? Is it just moment to moment fun? Second screen?
I like exploration both of a physical space and a set of game mechanics. I like progression that is both in personal skill but also game mechanic assisted progression. I often use games as a second screen as I'm listening to comedy podcasts. For multiplayer I enjoy cooperation in games, but not competition. I like the skill required for FPS games, I can play halo 2 nearly endlessly for the sheer enjoyment of the firefights.
Lately starship troopers extermination was scratching a cooperation itch and an FPS itch at the same time. But the game mechanic progression/unlocks had stopped, and my skill had meaningfully topped out in most of my favorite guns. Finally player counts in the game overall and my group in particular had dropped too low.
Yes we are probably looking for very different things. My favorite game was probably factorio on a first playthrough. Since I enjoy the exploration aspects of games most games have low replayability for me. I'm not crossing games off a list I feel obligated to play, I just have genuinely more fun doing something new and slightly worse on other metrics than doing the same thing again and again that is awesome in every other way.
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