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Notes -
I am also firmly on board with RTwP as superior to strictly turn-based, at least for a video game adaptation of something like D&D. It's easy to miss this, because on the purely mechanical level D&D is turn-based, but if you've ever actually played D&D on the tabletop, you'll know that it is constantly speeding up, slowing down, some combats are glossed over, and so on. Playing through every single turn methodically is tedious - some rounds in D&D sound like "okay, so you all hit the guy, right? roll me an attack each - yep, that does it", and some rounds sound like "all right, let's get everyone in initiative order, Luke, you've won initiative, what's your action going to be?"
RTwP, to me, simulates the actual flow of play of D&D much better than strict TBS.
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