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Friday Fun Thread for March 10, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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Second attempt, same prompt:

In the beginning, there was only Chaos, a swirling mass of primordial energy that contained all the potential for existence. Chaos was lonely and bored, so it decided to create something out of itself. It split into two opposite forces: Order and Disorder. Order was calm and rational, while Disorder was wild and unpredictable. They were both curious about each other, but they also clashed over their different natures.

Order and Disorder began to shape Chaos into various forms, creating the elements of fire, water, earth and air. They also created living beings out of these elements, such as dragons, fairies, giants and mermaids. Some of these beings were more aligned with Order or Disorder, while others were balanced between them. Order and Disorder also created human beings out of clay and breath, giving them free will to choose their own path.

However, Order and Disorder soon realized that their creations were not stable or harmonious. They often fought with each other or destroyed what they had made. Order wanted to impose more rules and structure on them, while Disorder wanted to let them be free and chaotic. They argued over how to govern their world, until they decided to divide it into two realms: one for Order and one for Disorder.

Order created a realm of light and logic called Celestia, where he ruled as the supreme god. He invited all the beings who valued orderliness, harmony and reason to join him there. He also created a set of laws that governed his realm and its inhabitants.

Disorder created a realm of darkness and madness called Inferna, where she ruled as the supreme goddess. She invited all the beings who valued freedom, creativity and chaos to join her there. She also created a set of challenges that tested her realm and its inhabitants.

The two realms were separated by a thin veil that prevented direct contact between them. However, some beings could cross the veil through special portals or magic spells. These beings became known as travelers or adventurers who explored both realms.

The human world was left in between Celestia and Inferna as a neutral zone where both Order's laws and Disorder's challenges applied in varying degrees depending on the location and time.

This is how the world came to be according to this cosmological myth.

I replied, "Good development! The era in which our story is set is long after the creation of the world. The Dawn Era has passed and the world's gods are more myth than history. It was followed by the Archaic Era in which metallurgy and science were gifted to the beings of all kinds by the wisest of the ancient beings. After that, the Era of the First Empires rose and fell. It is now the Second Era Of Mortals, and the competing dominant powers are The Wind Nation's libertarian trader nomads and the Dragon Hegemony's republic of consenting creatures. Both are just and noble powers. What are the two competing dominant governments in Inferna?"

Bing replied:

That sounds like a fascinating setting for your TV cartoon. Here are two possible competing dominant governments in Inferna:

  • The Chaos Cult: A form of government that is based on worshiping Disorder as the supreme goddess and following her whims and challenges. The Chaos Cult is led by a charismatic and charismatic leader who claims to be the chosen prophet of Disorder. He or she has absolute authority over the cult members, who are expected to obey him or her blindly and without question. The Chaos Cult is constantly seeking new ways to create chaos and disruption in both Inferna and Celestia, often through violent and destructive means. They believe that chaos is the natural state of existence and that order is an illusion that must be shattered¹³.

  • The Anarchist Federation: A form of government that is based on voluntary association and mutual aid among individuals and groups who share common values and interests. The Anarchist Federation is composed of various autonomous communities, collectives, cooperatives, syndicates, unions, councils, assemblies, networks, etc., that cooperate with each other on a horizontal and decentralized basis. The Anarchist Federation rejects any form of hierarchy, authority, coercion or domination, whether it comes from Order or Disorder. They believe that people should be free to choose their own way of life and self-organize according to their needs and desires.

I replied: "Please flesh out five characters. Only one is human, the other four are of the species you mentioned. [Abbreviated prompt summary: Each is from one of the four groups,] and the fifth refuses to say. Give three sentences each about the backstories which brought them out of their cities to a tavern in Celestia on the edge of the veil."

Bing answered:

Here are five possible characters for your TV cartoon:

Zara: A human traveler who was born in Celestia but always felt restless and curious about other realms. She learned how to use magic and technology to cross the veil and explore Inferna, where she encountered many wonders and dangers. She is adventurous, friendly and open-minded, but also reckless, naive and impulsive. She came to the tavern in Celestia to meet a contact who promised her a map of a hidden portal to a mysterious third realm.

Rax: A dragon warrior who belongs to the Dragon Hegemony, a republic of consenting creatures that values order, justice and honor. He is loyal, brave and noble, but also proud, stubborn and rigid. He follows the laws of his realm strictly and respects those who do the same. He came to the tavern in Celestia to escort a diplomat who was negotiating a trade deal with the Wind Nation.

Lila: A fairy artist who belongs to the Anarchist Federation, a voluntary association of individuals and groups who value freedom, creativity and diversity. She is expressive, inventive and playful, but also rebellious, unpredictable and chaotic. She rejects any form of authority or domination, whether it comes from Order or Disorder. She came to the tavern in Celestia to sell some of her artworks that she made out of recycled materials from both realms.

Kira: A mermaid spy who belongs to the Chaos Cult, a worshiping group that follows Disorder as their supreme goddess and seeks to create chaos and disruption in both realms. She is cunning, seductive and ruthless, but also fanatical, unstable and violent. She obeys the commands of her leader blindly and without question. She came to the tavern in Celestia to assassinate the diplomat from the Dragon Hegemony.

Dex: A giant inventor who refuses to say where he comes from or what he wants. He is mysterious, intelligent and resourceful, but also secretive, paranoid and aloof. He avoids any involvement with either Order or Disorder, preferring to work on his own projects. He came to the tavern in Celestia to buy some rare parts for his latest invention.

I told Bing: "Suggest a season-long story arc for Kira in which she comes to trust and value her four companions and reject her assassination mission."

Here is a possible season-long story arc for Kira:

Episode 1: Kira arrives at the tavern in Celestia disguised as a waitress and tries to get close to the diplomat from the Dragon Hegemony. She meets Zara, Rax, Lila and Dex, who are also at the tavern for their own reasons. She sees them as potential obstacles or tools for her mission.

Episode 2: Kira attempts to poison the diplomat’s drink but is interrupted by Zara, who accidentally spills it. Kira pretends to be annoyed but secretly plans to try again later. She learns more about Zara’s adventurous spirit and curiosity about other realms.

Episode 3: Kira follows the diplomat to his room and tries to stab him but is stopped by Rax, who was guarding him. Kira escapes but is wounded by Rax’s sword. She hides in a nearby alley and is found by Lila, who offers to help her. Kira reluctantly accepts and learns more about Lila’s artistic talent and creativity.

Episode 4: Kira recovers from her wound and decides to join Lila’s group of friends, hoping to find another opportunity to kill the diplomat. She meets Dex, who is working on his invention in a workshop. She tries to charm him and learn more about his device but he rebuffs her advances. Kira learns more about Dex’s intelligence and resourcefulness.

Episode 5: Kira discovers that Dex’s invention is a portal device that can transport anyone to any realm. She decides to steal it and use it for her mission. She sneaks into his workshop at night but triggers an alarm that alerts Dex and the others. They confront her and demand an explanation.

Episode 6: Kira reveals her true identity and purpose as a spy of the Chaos Cult. She tells them that she was sent by her leader to assassinate the diplomat from the Dragon Hegemony, who was planning to sign a peace treaty with the Wind Nation, which would threaten the balance of chaos and order in both realms. She says that she believes in Disorder as the supreme goddess and that she will stop at nothing to fulfill her mission.

Bing stopped there, but that's sufficient for my needs; I could, I'm sure, come up with a season finale which fulfills fantastic tropes and dramatic plotting.

Good stuff!! Thanks for sharing this is fascinating.