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Notes -
In "Storming the Wizard's Tower" D. Vincent Baker came up with a neat mechanic for this. I can't find my copy of the manuscript, but in "Apocalypse World" the mechanics are similar:
READ A SITCH
When you read a charged situation, roll+sharp. On a hit, you can ask the MC
questions. Whenever you act on one of the MC’s answers, take +1. On a 10+, ask 3.
On a 7–9, ask 1:
Where’s my best escape route / way in / way past?
Which enemy is most vulnerable to me?
Which enemy is the biggest threat?
What should I be on the lookout for?
What’s my enemy’s true position?
Who’s in control here?
On a miss, ask 1 anyway, but be prepared for the worst.
READ A PERSON
When you read a person in a charged interaction, roll+sharp. On a 10+, hold 3.
On a 7–9, hold 1. While you’re interacting with them, spend your hold to ask their
player questions, 1 for 1:
Is your character telling the truth?
What’s your character really feeling?
What does your character intend to do?
What does your character wish I’d do?
How could I get your character to —?
On a miss, ask 1 anyway, but be prepared for the worst.
More options
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