orthoxerox
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No_one 2yr ago
I guess it's just me getting older. I loved classic Fallouts and Infinity Engine games when they came out and still enjoy them, and they are full of jank. Or perhaps the game industry as a whole didn't know any better back then, so something that was fine in 98 is no longer so a quarter century later.
orthoxerox
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No_one 2yr ago
Fallout 1 had five useful skills (small guns, energy weapons, speech, repair and science) out of eighteen, ten useful perks out of fifty, three useful traits out of sixteen. Maxing out agility was necessary for practically any build. The obvious way to use a stimpak required six AP, the best way required only two. Or four to use as many as you needed.
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Notes -
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I guess it's just me getting older. I loved classic Fallouts and Infinity Engine games when they came out and still enjoy them, and they are full of jank. Or perhaps the game industry as a whole didn't know any better back then, so something that was fine in 98 is no longer so a quarter century later.
...
Fallout 1 had five useful skills (small guns, energy weapons, speech, repair and science) out of eighteen, ten useful perks out of fifty, three useful traits out of sixteen. Maxing out agility was necessary for practically any build. The obvious way to use a stimpak required six AP, the best way required only two. Or four to use as many as you needed.
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