BG3 is slowly but surely turning into one of those games I enthusiastically binge in the beginning but lose interest and possibly never finish or only finish with substantial effort. I used to worry I was just losing the capacity to appreciate games for some unclear reason, but earlier this year I belatedly discovered Final Fantasy VII and was kind of fanatically gripped from start to finish. So maybe the problem isn't that I don't like games, but that a lot of games are just missing writing that gives me a reason to care about the scenario or characters, and so I end up not really caring to see what happens.
I had the same experience with Divinity OS 2 (also by Larian). I got the game in 2017 and played quite a bit of coop and solo, but ultimately only got about half - 2/3rds through the game. I think whenever I am forced to go into a new unfamiliar area and act, I kind of lose a little bit of motivation, like I didn't get appropriately awarded for the accomplishment of finishing the old area. I think there's also a little bit of a pacing issue with unengaging writing.
I think, if acts are wrapped up with a boss fight that feels epic like I earned it / the story has a hook to keep me interesting, then I would keep at it.
I didn't finish divinity until we were stranded in our houses in 2020. We'll see how I fare with BG
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Notes -
BG3 is slowly but surely turning into one of those games I enthusiastically binge in the beginning but lose interest and possibly never finish or only finish with substantial effort. I used to worry I was just losing the capacity to appreciate games for some unclear reason, but earlier this year I belatedly discovered Final Fantasy VII and was kind of fanatically gripped from start to finish. So maybe the problem isn't that I don't like games, but that a lot of games are just missing writing that gives me a reason to care about the scenario or characters, and so I end up not really caring to see what happens.
I had the same experience with Divinity OS 2 (also by Larian). I got the game in 2017 and played quite a bit of coop and solo, but ultimately only got about half - 2/3rds through the game. I think whenever I am forced to go into a new unfamiliar area and act, I kind of lose a little bit of motivation, like I didn't get appropriately awarded for the accomplishment of finishing the old area. I think there's also a little bit of a pacing issue with unengaging writing.
I think, if acts are wrapped up with a boss fight that feels epic like I earned it / the story has a hook to keep me interesting, then I would keep at it.
I didn't finish divinity until we were stranded in our houses in 2020. We'll see how I fare with BG
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