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Baldur's Gate 3 thread (no spoilers outside of spoiler tags) - reviews, technical matters, griping etc.

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Fallout 1 had five useful skills (small guns, energy weapons, speech, repair and science) out of eighteen, ten useful perks out of fifty, three useful traits out of sixteen. Maxing out agility was necessary for practically any build. The obvious way to use a stimpak required six AP, the best way required only two. Or four to use as many as you needed.