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Friday Fun Thread for November 3, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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I've only watched gameplay and haven't tried it myself, but while the game seems like a good game, I'm mildly confused at the poor job it does of being an RPG in some important regards, such as making you feel like a student in Hogwarts as well as an intrepid adventurer.

Some of it is explained as the main character having a special natural affinity for magic. The main character tends to learn new spells super easily with minimal instruction. There is a little mini game we have to play.

What I do find baffling is how inconsequential the use of Unforgiveable Curses is, even if you do them in public or in front of your teachers (!). I understand the desire to not be too restrictive of the player, but it would have been easy enough to have it diegetically explained as a temporary relaxation in the light of the Goblin Revolt, and make the character face repercussions for blasting anything and everything they see with a killing curse, even if you don't end up in Azkaban or kicked out of school.

I think in general they just took the lazy programming route on a bunch of things. There is also no penalty for being outside the dorms during curfew. They have a mission or two where they fake it by forcing you to use stealth in certain areas of hogwarts (a classic "sneak into the forbidden section of the library"). Also the headmaster conveniently bans quidditch that year. I cant imagine what kind of nightmare it would have been to program that sport.

Also no one seems to take the Goblin revolt very seriously. It seems most of the government and authority figures are in denial. Which isn't too unbelievable from a story perspective. But it means any kind of "special considerations" are off the table.

I can appreciate taking the lazy programming route. I'd rather have them make a good system for what they can do well than spend a lot of effort to make a crappy system that everyone hates.


I'd say the best thing about the game is the unique combat system. Its all very close range, closer than almost all modern shooters, but not actually melee range. The visual cues and mixed spell options make for a system with plenty of death. By the end of the game I felt like a god in some combat situations. Dodging spells to zip around the battlefield, or blocking them to unleash powerful retaliatory attacks. But one or two mistakes in a row would bring me to the edge of death.