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Friday Fun Thread for November 10, 2023

Be advised: this thread is not for serious in-depth discussion of weighty topics (we have a link for that), this thread is not for anything Culture War related. This thread is for Fun. You got jokes? Share 'em. You got silly questions? Ask 'em.

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What are some obscure job tasks that might make for fun video games? We all are aware of the zillions of programming, train-routing, and bridge-design games. But what about parking-lot design? Guide-rail design? Curb-ramp design? House design (as a game with targets to be met, rather than as a goal-free sandbox like The Sims)?

There are many domains where hidden motives could make for a fun and educational experience.

  • College admissions. You have to craft a student body that maximizes the prestige of the university, using only policies that ostensibly achieve other more laudable goals.
  • Corporate hiring (similar to college admissions).
  • Sims but you're graded on your people's social status. Choices have to have plausible deniability. If your subject doesn't claim to find driving fun, you can't give them a Ferrari without a status penalty for being a phoney or nouveau riche. (I don't play The Sims so for all I know it already works this way.)

There is a lot of opportunity in well trodden game types to introduce new targets or mechanisms.

  • Urban planning. People are unhappy if they live close to much richer people and feel envious every day. You have to minimize the local Gini coefficient across the whole city. Using policies with plausible deniability of course.
  • Traffic design that minimizes envy and resentment. Different modes getting privileges (e.g. a lone bicyclist getting a green light ahead of 50 cars) makes people unhappy.