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Small-Scale Question Sunday for January 7, 2024

Do you have a dumb question that you're kind of embarrassed to ask in the main thread? Is there something you're just not sure about?

This is your opportunity to ask questions. No question too simple or too silly.

Culture war topics are accepted, and proposals for a better intro post are appreciated.

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There is.

There's barely space on a mobile device to show 2 buttons with some text side by side on screen at the same time. Maybe 3 can fit comfortably if you're using a phablet. The border is taking up valuable space that you sometimes can't afford to go without should the button's text actually need to be that long... and sometimes that is indeed the case.

I frequently play an online game which is desktop-first (they kinda partially support, but it renders awfully), but it looks to me that it shares many flaws.

The problem with the minimalist mobile design philosophy is that it leaks into places it doesn't belong. There's really no reason that, say, the modern Hitman series of games needs to be all Metro'd up like MS wanted Windows 8 to be, and yet... it is.

Also, it's very cheap to do- you just need to set the color of the box and be done, no color matching the shadows, no problems with color when the button is pressed in, etc. Hell, half the time you just color the text or place the icon and expect the user to guess that it's even a button in the first place; sure, design languages are slowly moving away from that shit because... it's awful, but it's even less work than placing a button is.

I'm not saying discoverability in flat UIs isn't plain awful, because it absolutely is, but given the constraints of the hardware and interface (fat fingers and hand) to work with I'm not that surprised this kind of design is what the industry moved towards. Now if only they'd make it easier for me to obviously show that yes, there's more to this scroll view other than "just hope the text is cut off in a manner that suggests you should scroll down"...